03 Sep '11 23:12>
I still believe that losing rating points for timeout losses is unfair:-
1.There may be any number of reasons why a player is unable to play for a period of time.
2.Once a players rating plummets due to timeout losses,his advertised rating is way below his actual ability giving a false impression for potential challenges.
3.I rarely take skulls because I am prepared to give my opponents time to recover from unexpected events(floods, power cuts, illness etc etc.)
Consider this example:-
Someone who I am playings rating has plummeted because he didn't move for 20 odd days so I assume he has "lost" a lot of games by timeout.
He has now moved
If I now beat this player my rating increases by 1 point.If I lose my rating falls by 31 points.
I know there will always be players who manipulate any system for there own advantage but surelythere is a discrepancy here?
Discuss.....
1.There may be any number of reasons why a player is unable to play for a period of time.
2.Once a players rating plummets due to timeout losses,his advertised rating is way below his actual ability giving a false impression for potential challenges.
3.I rarely take skulls because I am prepared to give my opponents time to recover from unexpected events(floods, power cuts, illness etc etc.)
Consider this example:-
Someone who I am playings rating has plummeted because he didn't move for 20 odd days so I assume he has "lost" a lot of games by timeout.
He has now moved
If I now beat this player my rating increases by 1 point.If I lose my rating falls by 31 points.
I know there will always be players who manipulate any system for there own advantage but surelythere is a discrepancy here?
Discuss.....