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Time per move - new stat suggestion

Time per move - new stat suggestion

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TA
I'm 1/4 Ninja

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02 Dec 08
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12 Mar 09
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I added the chess application on Facebook (via chess.com, I think) and they have a great little stat that shows what your average time per move is on all your games combined. I think this would be a great stat that could replace the move frequency option that each user can select here. Currently, someone might be set as moving "All Day" when in reality they're playing 500 games and only move in 100 of them a day. So they might take 6 or 7 days per move per game. I think this would be great, but I really like stats.

a

THORNINYOURSIDE

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Originally posted by Traveling Again
I added the chess application on Facebook (via chess.com, I think) and they have a great little stat that shows what your average time per move is on all your games combined. I think this would be a great stat that could replace the move frequency option that each user can select here. Currently, someone might be set as moving "All Day" when in rea ...[text shortened]... ht take 6 or 7 days per move per game. I think this would be great, but I really like stats.
How will that work though 😕

Say I play 100 games and have the ability to move in each game. I do so and take 1 hour and 40 minutes to make the 100 moves. My average time per move is 1 minute.

None of my opponents move for 7 days and then they all move at once.

I come on again and take another 1 hour and 40 minutes to make my 100 moves so retaining my average 1 minute per move.

However over the course of the week (a total of 10,080 minutes) it will show that I have only made 100 moves so move average is over 100 minutes per move.

Does this mean my average time per move is 1 minute or 100 minutes?

TA
I'm 1/4 Ninja

Joined
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27516
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13 Mar 09
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From what I understand of the stat it represents the average time (all games, all-time) it takes for you to make a move on a game when it's your turn. If you make a move and you're waiting on your opponent to move for 13 days then that won't count against your average - your opponent's average time per move will increase because the clock was running on him/her.

And In your scenario it wouldn't be 1 minute or 100. If all 100 opponents moved at once (thus beginning your clock) and you began moving at that exact time and it takes you 1 minute to move in each game then what in the second game the clock would be running for 2 minutes until you made your move and in the third game the clock would be running for 3 minutes and so forth. So by the time you get to the 100th game it actually took you 1 hr and 40 minutes to make that final move. All those would be averaged to give a more accurate representation of how long it takes for you to move in any given game that is waiting on you. In this case it took you an average of about 50 minutes to make a move in all your games.

If someone is playing hundreds of games at once and setting their move frequency to "All Day" it isn't a true representation of their move frequency if it takes them an average of 4 or 5 days to make a move in any given game. I don't care how many times a player moves in all his/her other games - I'm only interested/curious how often it would take for them to move in the game they're playing with me.

I often accept open invites based on a player's move frequency only to find out what they set it is not a true representation. They still play within the time controls so I can't complain. It would be nice to have a stat that shows true move frequency.

orangutan
ook

hirsute rooster

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Originally posted by Traveling Again
From what I understand of the stat it represents the average time (all games, all-time) it takes for you to make a move on a game when it's your turn. If you make a move and you're waiting on your opponent to move for 13 days then that won't count against your average - your opponent's average time per move will increase because the clock was runnin ...[text shortened]... I can't complain. It would be nice to have a stat that shows true move frequency.
The problem with this approach is that not all games are played in the same manner.
I have some games I respond to quickly and others that I look at and re-look at, leaving it right up till the last moment before moving.
How long I leave a particular game is (for me) a mixture of the opponents rating, the type of game (tournament, clan or league) and the time controls in force on the game. There is also the inevitable quick play for games that you're winning and slow play for games that you're losing.

I'm not sure that a single figure would say very much.

TA
I'm 1/4 Ninja

Joined
02 Dec 08
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27516
Clock
13 Mar 09
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Originally posted by orangutan
The problem with this approach is that not all games are played in the same manner.
I have some games I respond to quickly and others that I look at and re-look at, leaving it right up till the last moment before moving.
How long I leave a particular game is (for me) a mixture of the opponents rating, the type of game (tournament, clan or league) and the ...[text shortened]... play for games that you're losing.

I'm not sure that a single figure would say very much.
Yes, that's true. But surely this stat would say much more about a player's move frequency than the few pre-set choices that are available to choose from right now (which are basically meaningless).

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