1. Joined
    03 Mar '05
    Moves
    22288
    09 Jun '05 13:49
    heya rhp -

    i think it would be a good idea to list the number of timeouts a player has in their Profile - so i can choose not to play joeschmo because he tends to start a game a never finish it.

    thanks for the great site!
  2. Subscriberinvigorate
    Only 1 F in Uckfield
    Buxted UK
    Joined
    27 Feb '02
    Moves
    212032
    10 Jun '05 23:57
    I used to take time outs but now I dont really bother. recording timeouts would give a misleading assessment of my new more generous character
  3. Standard memberAiko
    Nearing 200000...!
    Joined
    23 Mar '04
    Moves
    208456
    11 Jun '05 00:30
    Originally posted by invigorate
    I used to take time outs but now I dont really bother. recording timeouts would give a misleading assessment of my new more generous character
    Me too, with the exception of tournaments and leagues.
    I like to see how many games with skulls I can collect. I have eleven of them at this moment.
  4. Standard memberRookRAK
    Out of drinks
    On Clique Beach
    Joined
    06 Feb '05
    Moves
    64036
    11 Jun '05 00:40
    Originally posted by inwerds

    i think it would be a good idea to list the number of timeouts a player has in their Profile - so i can choose not to play joeschmo because he tends to start a game a never finish it.
    I'd like to see that to.

    Partly to avoid players who never finish, but I think it would make clans work better. It seems to me that one of the big problems lots of clans have is people join, get put into a bunch of challenges, then don't finish. This really makes it tough to win those challenges.
  5. Subscriberinchima
    Clan Maiden Leader
    Joined
    08 Dec '03
    Moves
    58261
    11 Jun '05 09:49
    Originally posted by RookRAK
    It seems to me that one of the big problems lots of clans have is people join, get put into a bunch of challenges, then don't finish. This really makes it tough to win those challenges.
    A good clan leader will manage the people in his clan and make sure they have an appropriate game load. If someone isn't working for the clan after a game or two...give them a kick. Get in people who respect the clan and won't mess around in challenges.

    A clan doesn't deserve to win a challenge if it has renegades that don't give a stuff...

    JP.
  6. Standard memberRedmike
    Godless Commie
    Glasgow
    Joined
    06 Jan '04
    Moves
    171019
    11 Jun '05 10:132 edits
    I think the original idea was stats on how many games a player has lost by timeout.
    Not how many times they've won by timeout.
  7. Standard memberrhb
    Ginger Scum
    Paranoia
    Joined
    23 Sep '03
    Moves
    15902
    11 Jun '05 10:50
    Originally posted by Redmike
    I think the original idea was stats on how many games a player has lost by timeout.
    Not how many times they've won by timeout.
    it'd be good to show both.
  8. Joined
    03 Mar '05
    Moves
    22288
    11 Jun '05 16:26
    Originally posted by Redmike
    I think the original idea was stats on how many games a player has lost by timeout.
    Not how many times they've won by timeout.
    Originally posted by Redmike
    I think the original idea was stats on how many games a player has lost by timeout.
    Not how many times they've won by timeout.


    thanks redmike - that is exactly what i was trying to say.
  9. Standard memberNyxie
    The eyes of truth
    elsewhere
    Joined
    26 Apr '04
    Moves
    21784
    11 Jun '05 22:50
    Originally posted by rhb
    it'd be good to show both.
    What's the point of showing how many you have won by timeout? You can then go on to seperate how many ended in checkmates, or were resigned against you......
  10. Standard memberrhb
    Ginger Scum
    Paranoia
    Joined
    23 Sep '03
    Moves
    15902
    12 Jun '05 14:45
    Originally posted by Nyxie
    What's the point of showing how many you have won by timeout? You can then go on to seperate how many ended in checkmates, or were resigned against you......
    You could use it to judge if your opponent is likely to time you out or not. Some people might want that.
  11. London
    Joined
    13 Oct '04
    Moves
    3952
    13 Jun '05 12:42
    1) Showing how many times a player has timed-out other opponents is an irrelevance. It carries the notion that these players are somehow being 'unsporting' when in fact their behaviour is well within the RHP rules.

    2) Showing how many times a player has been timed-out is of more interest. If you can see that an opponent loses half of their games through not moving quickly enough it would tell you that you might not get much of a game with them.
  12. Standard memberrhb
    Ginger Scum
    Paranoia
    Joined
    23 Sep '03
    Moves
    15902
    13 Jun '05 15:55
    Originally posted by Poisoned Pawn
    1) Showing how many times a player has timed-out other opponents is an irrelevance. It carries the notion that these players are somehow being 'unsporting' when in fact their behaviour is well within the RHP rules.
    If it is in the rules then it is purely a construct of the site community that has led to this being seen as unsporting.

    It is not irrelevant to show this stat if there are site members who would be interested to know this about their opponents.
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