Originally posted by invigorateMe too, with the exception of tournaments and leagues.
I used to take time outs but now I dont really bother. recording timeouts would give a misleading assessment of my new more generous character
Originally posted by inwerdsI'd like to see that to.
i think it would be a good idea to list the number of timeouts a player has in their Profile - so i can choose not to play joeschmo because he tends to start a game a never finish it.
Originally posted by RookRAKA good clan leader will manage the people in his clan and make sure they have an appropriate game load. If someone isn't working for the clan after a game or two...give them a kick. Get in people who respect the clan and won't mess around in challenges.
It seems to me that one of the big problems lots of clans have is people join, get put into a bunch of challenges, then don't finish. This really makes it tough to win those challenges.
Originally posted by RedmikeOriginally posted by Redmike
I think the original idea was stats on how many games a player has lost by timeout.
Not how many times they've won by timeout.
Originally posted by NyxieYou could use it to judge if your opponent is likely to time you out or not. Some people might want that.
What's the point of showing how many you have won by timeout? You can then go on to seperate how many ended in checkmates, or were resigned against you......
Originally posted by Poisoned PawnIf it is in the rules then it is purely a construct of the site community that has led to this being seen as unsporting.
1) Showing how many times a player has timed-out other opponents is an irrelevance. It carries the notion that these players are somehow being 'unsporting' when in fact their behaviour is well within the RHP rules.