Too Many Stale and Inactive Clans?

Too Many Stale and Inactive Clans?

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Already mated

Omaha, Nebraska, USA

Joined
04 Jul 06
Moves
1115118
20 Oct 09

Here's a simple two-rule solution:

#1 Clans are provisionally created and cannot play any matches until five members are registered.

#2 Clan memberships cannot fall below five members.

Objection?

What if the leader wants to boot a member who goes absent or become obnoxious?

Response:

That actually makes the dynamics of clan membership and leadership much more interesting and leads to more careful recruiting and acceptance.

It's just a suggestion.

Joined
10 Jan 08
Moves
16953
20 Oct 09

and a bad one.

anti-rec.

Already mated

Omaha, Nebraska, USA

Joined
04 Jul 06
Moves
1115118
20 Oct 09

Originally posted by trev33
and a bad one.

anti-rec.
Yeah, can't argue with your logic. rec'd.

Joined
10 Jan 08
Moves
16953
20 Oct 09

Originally posted by coquette
Yeah, can't argue with your logic. rec'd.
you can't do away with one man clans. some people (me) don't want the trouble of having a load of other people in there clan and having to set up games for them etc. the reason why i have my clan is so i get to choose who i play... points and everything else that goes with a clan isn't important. it's the best way to get 2 games against higher rated people who otherwise wouldn't be interested.

S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
Moves
92274
20 Oct 09

Originally posted by coquette
Here's a simple two-rule solution:

#1 Clans are provisionally created and cannot play any matches until five members are registered.

#2 Clan memberships cannot fall below five members.

Objection?

What if the leader wants to boot a member who goes absent or become obnoxious?

Response:

That actually makes the dynamics of clan membership and ...[text shortened]... re interesting and leads to more careful recruiting and acceptance.

It's just a suggestion.
Again, so what? Why does it matter that there are inactive clans?