I have seen that when you challenge a player and you play as white, when you do the first move the time starts to countdown. The problem is when the player you challenge is temporaly inactive and you are sure he/she aren't going to be able to response to the first move you have done. In that case, I haven't checked if the skull appears when the time finish, but anyway I think it's not fair to do that deribelately making the opponent waste their time to move and maybe their points.
I have checked that it happens in tournaments, but in that case is understandably, because the player decide to play there voluntarily and the tournament system can't stalls for a player who doesn't wanted to move. The question is: and what happens with the rest of the games? I just think the time should start to countdown when the player response to the first move.
Originally posted by aGoRessivEI believe in that case only the trash can icon appears, not the skull. In any case, games with less than 3 moves for each side are never rated. The opponent can wait as long as they want to move, and if either side trashes the game it doesn't really affect them.
I have seen that when you challenge a player and you play as white, when you do the first move the time starts to countdown. The problem is when the player you challenge is temporaly inactive and you are sure he/she aren't going to be able to response to the first move you have done. In that case, I haven't checked if the skull appears when the time finis ...[text shortened]... I just think the time should start to countdown when the player response to the first move.
The only problem is if they wait so long that they use up the timebank. In that case they are actually impacted by not moving, but they could just trash the game anyway.
Originally posted by incandenzaProbably why there is no zero timeout option.
I believe in that case only the trash can icon appears, not the skull. In any case, games with less than 3 moves for each side are never rated. The opponent can wait as long as they want to move, and if either side trashes the game it doesn't really affect them.
The only problem is if they wait so long that they use up the timebank. In that case they are actually impacted by not moving, but they could just trash the game anyway.
D
Originally posted by aGoRessivEI have taken time out wins in the case presented above but never noted if a rating increase was awarded...How ever I do recall winning points in a clan league match.
I have seen that when you challenge a player and you play as white, when you do the first move the time starts to countdown. The problem is when the player you challenge is temporaly inactive and you are sure he/she aren't going to be able to response to the first move you have done. In that case, I haven't checked if the skull appears when the time finis I just think the time should start to countdown when the player response to the first move.
edit: added an s but where?
Originally posted by coquetteBut the original timeout period is the grace period. If you move within the original 1-, 3-, 7-, or however many days, it's the same as if you moved instantly. If you don't, you can just trash the game. If you still want to play that person, just reopen the challenge and say, sorry, I didn't get a chance to move before the timebank started running down.
it misses the point. There should be some 24 hours, or 48 hours grace period, then the time starts to tick down.
I don't think there's a need to add any more complexity here. If you had a 24 or 48 hour grace period, there would still be cases where that wasn't long enough either and the person would have to trash and reopen the game as described above anyway.