Originally posted by David Tebb
In OTB chess, the players use a 2 sided clock which is basically 2 seperate clocks joined together. In my experience it's quite common to discover during the game (and sometimes afterwards) that one clock is running much faster than the other! Often one clock is fully wound up and is racing, but the other clock hasn't been wound for weeks...
Similar ...[text shortened]... internet connection, you should try to play people as close to your own time zone as possible.
I use an anolog clock for OTB, with casual chess. Usually when the first game is done you switch the clock, so you are playing with the other. In tournaments I play with a didgital clock. If you cant do it in the time you are done.
In school tournaments, because they usually don't have the money for clocks, the players will play for 10 minuts or what ever. They share the minuts and when the 10 minuts is up the judge counts the points and awards a winner if there is no check mate.
I understand the problem with the lag I am running a 1.5mb connection here.
The problem I see is that when connected to a server (which keeps the time) The time on the server should keep ticking down irregardless of either opponents internet connection. It should be a standard time that starts ticking after the first move is made. If the time is based on ping values then I don't see how this is fair to either opponent.
It is not my problem if someone has a crappy connection. I should not be punished for that, and neither should anyone else.
I want to see a ping value before I accept or recieve a challenge or be able to block users that have a low value.
The game I played this guy extended his game by over three minuts. It made it even worse because I had to take a leak. I think there may be something to the bug that was pointed out above and people are exploiting it.