We have new hardware online and ready to go - so we are in a migration phase now, probably 2 weeks until switch over.
Because of this, the code is locked down apart from essential bugs, or any changes relating to the migration itself.
This has put a blocker on a couple of things. The new puzzles feature and the updated game analysis code have been on hold until the hardware changes are finished. Both are incomplete anyway, but the sever change has pushed them back further.
The big positive though is the new hardware should make a *very* significant difference to site performance at peak times.