Originally posted by @padger
We should now turn our attention to the Clan order of merit
The way the points are awarded for instance needs sorting out
Example in a five game challenge that ends 6 - 4
It is totally wrong for one to receive 10 points and the other minus 10 points
This is a cut and paste from my original in site ideas. It still to me seems to be the fairest and most logical
"There must be negative points or the winner will just be the clan that issues the most challenges. No skill just overkill
For a 5 man challenge under the current rules no matter what the final result (except a draw) the winner gets 10 points the loser gets negative 10 points. A swing of 20 points.
If the system is changed to (in the event of a 5 man challenge) the winning clan receives 5 points, the losing clan gets negative 5 points but added onto that points allocation is a point for each game won.
If a clan wins a 5 man challenge 6 games to 4 the winning clan receives 5 points for the win plus 6 points for each game won totalling 11 points. The losing clan gets negative 5 points plus 4 points for each game won totalling negative 1 point. This is only a 12 point swing as opposed to the 20 point swing and rewards clans for playing out the challenge and for hard fought close challenges.
In the event of a drawn challenge each clan gets no points for the win/loss but gets a point for each game won.
The only case where there is a twenty point turnaround is when a clan is whipped 10 games to nil.
This should be an easy fix for Russ as points allocated after the completion of a challenge would be 2 tiered. Points for challenge win/loss/draw, and points for games won.
This sounds like the most logical system to me and would encourage clans to play challenges out to the end as points are still on the line for individual wins".
Are there any flaws you can see in this. If so point them out