Originally posted by @padger The reason I am not grasping the complexity of the clan system is that it is complete nonsense
I get it that we are playing different amounts of games with different amounts of players
What I don't get is how one challenge affects the outcome of another challenge
Both results should stand on their own
At some point some of us will approach Russ with some ideas for improvement.
When he decides he is ready.
I will make a rare post in this thread.
But at this point, I find it pointless to rehash the same arguments over and over again.
Originally posted by @radioactive69 ZZZ-Zzzz-ZZzzz-hngGGggh-Ppbhww- zZZzzzZZ.......mimimimimimimim (3 stooges)
(Someone wake me if he changes the tune) ...ZZZ-Zzzz-ZZzzz-hngGGggh-Ppbhww- zZZzzzZZ.......mimimimimimimi
You have just won a game against gcrus, a well played game against a superior opponent and it looks like you should win the reverse game as well
How would it feel to find out that you had actually lost both of these games because of a result of another challenge that you had nothing to do with
Originally posted by @padger The reason I am not grasping the complexity of the clan system is that it is complete nonsense
I get it that we are playing different amounts of games with different amounts of players
What I don't get is how one challenge affects the outcome of another challenge
Both results should stand on their own
Both results do stand alone. It is just like following a birdie with a double bogey making you over par for the round as I suspect you know really 😉
Originally posted by @radioactive69 An eloquent analogy my friend. You are a man of hidden talents.
I think the next thing that needs to be addressed is the awarding of points for drawn challenges. Currently points are given to both teams in the event of a draw. An example is say a 5 member on each clan (10 games) draws 5 all. Each clan receives 5 points each. This does not nullify p ...[text shortened]... tely no idea). This will stop clans such as Lemondrops playing for draws or colluding for draws.
Just a question. Is it really unreasonable for two clans, whose members have fought each other to a standstill in a challenge, to divide the available points - recognizing the risk taken and effort made? Maybe it should only be clans that do nothing that should score nothing. . .
Originally posted by @ragwort Both results do stand alone. It is just like following a birdie with a double bogey making you over par for the round as I suspect you know really 😉
It would be like a 9 man challenge where there would be 8 draws and 1 win and 1 loss
However on my next round if I had two bogies it would not change my score for the first round, which is what is going on here
Originally posted by @padger You have just won a game against gcrus, a well played game against a superior opponent and it looks like you should win the reverse game as well
How would it feel to find out that you had actually lost both of these games because of a result of another challenge that you had nothing to do with
Originally posted by @ragwort Just a question. Is it really unreasonable for two clans, whose members have fought each other to a standstill in a challenge, to divide the available points - recognizing the risk taken and effort made? Maybe it should only be clans that do nothing that should score nothing. . .
The point of the nil result is that it balances out to zero just as a won/lost result does.
Maybe both clans have received zero points but they have avoided negative points by pulling off a draw. In a 10 man challenge (20 game) by pulling off a draw avoiding a loss saves the clan 20 points it would have had detracted from its total. It makes sense. Squares the ledger so to speak.
Originally posted by @padger You have just won a game against gcrus, a well played game against a superior opponent and it looks like you should win the reverse game as well
How would it feel to find out that you had actually lost both of these games because of a result of another challenge that you had nothing to do with
if you think gcyrus is a superior player over radioactive then your evaluation of players ability stinks