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3rd place sucks!

3rd place sucks!

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Wildfire
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Well, I went to a local tournament here in Colorado, and I managed to get 3rd place. I should have gotten 1st or 2nd place, but I lost my first game because I ran out of time on the damn clock. I hate that clock. After that game, I just wanted to beat the clock with my bare hands and stomp on it until it my feet broke. Anyways, the tournament was only 5 games, and my record was 4 and 1, but it should have been 5 and 0. I was beating the guy with the clock senseless, and then he has the audacity to claim the win because of the damn clock. Well, I learned my lesson, I suppose. I'll never take notation again. Notation is evil and should be banned. Or maybe I should just become a faster writer, because I took too damn long writing down the positions. So, after the game, I took my pad of paper and tossed it in the trash. No more notation=No more losses. So go ahead and laugh at me. :'(:'(:'(:'(:'(:'(

DS
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Originally posted by Wildfire
Well, I went to a local tournament here in Colorado, and I managed to get 3rd place. I should have gotten 1st or 2nd place, but I lost my first game because I ran out of time on the damn clock. I hate that clock. After that game, I just wanted to beat the clock with my bare hands and stomp on it until it my feet broke. Anyways, the tournament was only 5 gam ...[text shortened]... he trash. No more notation=No more losses. So go ahead and laugh at me. :'(:'(:'(:'(:'(:'(
😴

Wildfire
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Originally posted by Daemon Sin
😴
Thanks.

ec
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Just out of curiosity what were the time controls? Instead of determining not to record the moves, I would suggest practicing recording them in non tournament games. It only takes a couple of seconds per move. In addition (I don't remember the exact wording) but even when it's expected for both players to record their moves, in time pressure you are excused from doing it.

BigDogg
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Originally posted by Wildfire
Or maybe I should just become a faster writer, because I took too damn long writing down the positions.
There's your problem. Try writing down just the moves next time - there's no need to keep track of positions. πŸ™„

F

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Nehow 3rd place is better than 4th, 5th, 6th etc' πŸ˜‰

a

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Originally posted by Wildfire
Well, I went to a local tournament here in Colorado, and I managed to get 3rd place. I should have gotten 1st or 2nd place, but I lost my first game because I ran out of time on the damn clock. I hate that clock. After that game, I just wanted to beat the clock with my bare hands and stomp on it until it my feet broke. Anyways, the tournament was only 5 gam ...[text shortened]... he trash. No more notation=No more losses. So go ahead and laugh at me. :'(:'(:'(:'(:'(:'(
lol what a boring way to lose on timeout πŸ˜›
I made the little 7th-grader boys in my last tourney lose on time because I was wearing a very low-cut shirt... I think I'll wear that again to my next tournament again πŸ˜›
what time controls were you playing?

a
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Originally posted by Wildfire
Well, I went to a local tournament here in Colorado, and I managed to get 3rd place. I should have gotten 1st or 2nd place, but I lost my first game because I ran out of time on the damn clock. I hate that clock. After that game, I just wanted to beat the clock with my bare hands and stomp on it until it my feet broke. Anyways, the tournament was only 5 gam ...[text shortened]... he trash. No more notation=No more losses. So go ahead and laugh at me. :'(:'(:'(:'(:'(:'(
That sucks, but it happens. How good were the guys you were playing against?

My three pieces of advice:

1. Keep an eye on your clock at all times. It may make you nervous, but it'll keep you from losing on time, and help you avoid time trouble.

2. Don't notate when you have less than 5 minutes left on the clock. You're required to notate unless you're in severe time trouble (defined as having less than 5 mins). This will save you some time when you need it.

3. If you're in time trouble, and using a clock without time delay, stop the clock, and ask the tournament director for a digital one. They're usually required to give you one, or do something else so you can at least make moves (even if you don't have time to make good ones). This serves three purposes, 1. You'll get 5 seconds to make each move, no matter what, so you won't run out of time if you just move quickly. 2. Stopping the clocks and going over to the tournament director will give you time to calm down and think about the position. 3. You'll be able to actually see how much time you have left when you're really low.

I'd also recommend buying your own digital clock. They're only a bit more expensive, and they're so much nicer in many ways. Also, it's a bit comforting to be able to use the clock that you're used to in most of your games. The rules say that if one player has a digital clock and the other an analogue, the digital one should be used.

Wildfire
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Originally posted by elohiym chanan
Just out of curiosity what were the time controls? Instead of determining not to record the moves, I would suggest practicing recording them in non tournament games. It only takes a couple of seconds per move. In addition (I don't remember the exact wording) but even when it's expected for both players to record their moves, in time pressure you are excused from doing it.
The time was set at 20 minutes per player, and notation was optional.

Wildfire
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Originally posted by ark13
That sucks, but it happens. How good were the guys you were playing against?

My three pieces of advice:

1. Keep an eye on your clock at all times. It may make you nervous, but it'll keep you from losing on time, and help you avoid time trouble.

2. Don't notate when you have less than 5 minutes left on the clock. You're required to notate unless ...[text shortened]... hat if one player has a digital clock and the other an analogue, the digital one should be used.
Well, it wasn't a USCF tournament, it was basically a semi-formal tournament, so I didn't know what my opponents strength was. As for your 1st piece of advice, I completely ignored the clock during the game, because I didn't want to worry endlessly about it, and I didn't follow your second piece of advice because of that.

B
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Originally posted by BigDoggProblem
There's your problem. Try writing down just the moves next time - there's no need to keep track of positions. πŸ™„
1¾ Non-Subscriber Recommendations.

ec
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I much prefer the analog clocks myself. I think not knowing the exact number of seconds you have left is exhilarating when it’s getting down to the wire. I've got two analog clocks, an older Jerger tilt back and a blitz clock. The blitz clock is pretty cool, 20 minutes is the maximum setting (you can actually see the minute hand move) with a special flag that gives you a pretty accurate picture of your remaining seconds.

A
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Originally posted by ark13


My three pieces of advice:

3. If you're in time trouble, and using a clock without time delay, stop the clock, and ask the tournament director for a digital one. They're usually required to give you one, or do something else so you can at least make moves (even if you don't have time to make good ones). This serves three purposes, 1. You'll get 5 ...[text shortened]... hat if one player has a digital clock and the other an analogue, the digital one should be used.
Arc13,

You gave him some very bad advice! If a digital clock is used then 5 minutes is subtracted from the time! You CANNOT play a game with the standard time controls using a standard clock and THEN request a digital clock! SHEESH! You must not be active in tournament play, eh? 😲

C

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Originally posted by angie88
I made the little 7th-grader boys in my last tourney lose on time because I was wearing a very low-cut shirt... I think I'll wear that again to my next tournament again πŸ˜›
Cor blimey. Because he had to run to the bathroom to throw up every 5 minutes?

B
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Originally posted by angie88
I think I'll wear that again to my next tournament again
Not again again!

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