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I want to sort my games by timeout period

I want to sort my games by timeout period

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Originally posted by player420
What do you think? I can order the games on 'My Games' page by game number or action or last move.

I wish I could arrange my games by timeout period, with the shortest timeouts at the top of the list.
(bumpity 🙂 )

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Originally posted by Coletti
(bumpity 🙂 )
Yes please Russ

🙂

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LOL!

I was just browsing around when this bumped me on the head.

Ok, I will look at this again soon shortly. I have implemented this once before as a prototype, and it worked OK - but there were a few problems still to sort out.

I will not be able to sort the games by timeout including the timebank period though, just the timeout itself. Which is probably how you would all prefer it anyway.

-Russ

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I would wnat to know: in which of my games will my opoonent be able to claim a win by t/o. sort it 😉
thanks,
th

PS: You brought some time ago this idea up: what about a RHP-calender? You can see things like t/o, t/b and other stuff...

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Sort my timeout time remaining in timeout?!! That would be great! (i.e. bump!) 🙂😀🙂😀

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Originally posted by Coletti
Sort my timeout time remaining in timeout?!! That would be great! (i.e. bump!) 🙂😀🙂😀
Thire and yours truly have campaigned endlessly for the option of listing/sorting games by 'next time control'.

The new alert menu options is an improvement, but it's just window dressing as it doesn't address the issue of managing games with differing and varied time controls and not to mention timebank kicking in with no 24 warning etc etc. All been posted before and generally supported but still no resolution.

Probably needs to be bumped 'till the 2nd coming to achieve this.

So here we go: bump 0000001

skeeter

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Originally posted by skeeter
Thire and yours truly have campaigned endlessly for the option of listing/sorting games by 'next time control'.

The new alert menu options is an improvement, but it's just window dressing as it doesn't address the issue of managing games with differing and varied time controls and not to mention timebank kicking in with no 24 warning etc etc. All bee ...[text shortened]... to be bumped 'till the 2nd coming to achieve this.

So here we go: bump 0000001

skeeter
Bump 00002

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Bump 00003

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Originally posted by Russ
Bump 00003
I double bump your bump and raise you another bump. Thats bump 0000010 to you to call or 000000012 to raise?? Hmmmmm?

skeeter

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Originally posted by skeeter
I double bump your bump and raise you another bump. Thats bump 0000010 to you to call or 000000012 to raise?? Hmmmmm?

skeeter
Bump 00000016

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Originally posted by Russ
LOL!

I was just browsing around when this bumped me on the head.

Ok, I will look at this again soon shortly. I have implemented this once before as a prototype, and it worked OK - but there were a few problems still to sort out.

I will not be able to sort the games by timeout including the timebank period though, just the timeout itself. Which is probably how you would all prefer it anyway.

-Russ
..and 00000017

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Originally posted by Russ
LOL!

I was just browsing around when this bumped me on the head.

Ok, I will look at this again soon shortly. I have implemented this once before as a prototype, and it worked OK - but there were a few problems still to sort out.

I will not be able to sort the games by timeout including the timebank period though, just the timeout itself. Which is probably how you would all prefer it anyway.

-Russ
bump 000066 (deep sigh)

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hey skeeter, stop it!
Russ knows that you wnt it and that I'd like to have it, but he's the chef, creator and master of this site, he knows what he wants to implement.
th

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Originally posted by thire
hey skeeter, stop it!
Russ knows that you wnt it and that I'd like to have it, but he's the chef, creator and master of this site, he knows what he wants to implement.
th
OK, no more bumps. I promise.

skeeter

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Ok, I have now made the 'alert' column sortable.

This will arrange games by remaining timeout time. (timebank is not even considered)

There is one little caveat though, and that is that every new game (where no move had been made) will appear at the top of the list, regardless of timeout remaining. This was the little snag that prevented me releasing this last time I did this work, but, I guess it is not such a big deal.

-Russ

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