1. Joined
    13 Apr '06
    Moves
    2683
    14 Apr '07 10:01
    Seeing the forum lacks the capability to have stickies, the guys who are complaining that they are 1500 for a long time etc should dig up one of the old chess improvement threads.

    If you learned the moves and then "just play" it should not be a surprise if you are 1200 or 1400 for the rest of your life. Sheesh even getting to 1200 took some effort, you had to learn the moves. Now read on or stop complaining about being of a low rating for a long time.
  2. Standard membermipmcpt
    manchester clan
    manchester
    Joined
    26 Feb '06
    Moves
    67810
    14 Apr '07 10:22
    What would your chess improvement plan be to theese guys like me??
  3. back in business
    Joined
    25 Aug '04
    Moves
    1264
    14 Apr '07 10:26
    Shuffling pieces randomly already makes you +1200. Its not that big deal.
  4. Standard memberDragon Fire
    Lord of all beasts
    searching for truth
    Joined
    06 Jun '06
    Moves
    30390
    14 Apr '07 10:55
    Originally posted by mipmcpt
    What would your chess improvement plan be to theese guys like me??
    Look up the threads "how to get to 1400 / 1600 / 1800 / 2000 for lots of good ideas.

    Also look up the basic endgame threads.

    Then stop dropping pieces and get a plan.
  5. Joined
    13 Apr '06
    Moves
    2683
    14 Apr '07 11:001 edit
    Originally posted by mipmcpt
    What would your chess improvement plan be to theese guys like me??
    See

    Nobody should be left behind Thread 54168
    Help me get to 2000 Thread 60195
    Get to 2000 at speed chess Thread 58312
  6. Standard memberDragon Fire
    Lord of all beasts
    searching for truth
    Joined
    06 Jun '06
    Moves
    30390
    14 Apr '07 11:053 edits
  7. Joined
    02 Feb '06
    Moves
    8557
    14 Apr '07 18:15
    Originally posted by Dragon Fire
    Try Thread 39309, Thread 49595, Thread 52484;

    Also try Thread 57679
    I don't endorse those first two.
  8. Joined
    14 Jul '06
    Moves
    20541
    15 Apr '07 01:343 edits
    bedlam
    Best single post you'll ever read on here:

    "So its your turn to move, what do you do first? Most players tend to look at moves they can play, ie he's moved there so I can now move here and so on. I wont go as far to say that this is wrong but from personal experience and talking to most players I do believe it can be improved on.

    The first thing you need to do before making any moves is weight up the position, understand it, you need to look for key features. The way you look at the position will determine what you need to do and how, and then you can decide on what moves you need to play. I will talk through my own personal check list

    1. Define areas of control.

    This is basicly something that iv learned from IM Bangievs square strategy training(although I do it a little different to his recommendation). The first thing I do on each move to to look at the area I control and the area the other player controls. This helps show yours and their general strong and weak points of the board, just to get an over all feel for the game.

    2. Define direction of attacks.

    So you know the area that you control (where your pieces are coordinated) now you need to find in which direction you want to attack, pieces can normally only work well when working together on one part of the board, so you need to group them and coordinate them there.

    3. Square complex/colour weaknesses (maybe the most important)

    A lot of the middle game of chess is all about square colour. You can only attack one colour at a time, if you try to play on black and white, then your pieces automaticly become uncoordinated, however once you define which colour you want to play on and get all your pieces controling squares of that colour you will find a flow to the game and the other player will find it very hard to stop you from moving around on the colour you control. Try to limit your colour weaknesses and if you have one, trade off the other players pieces that can control the weak squares.

    4. Enemy pieces to be challenged (traded).

    I expect everyone knows what the pieces are worth, pawns = 1 knights =3 bishops = 3+ rooks = 5 and queen =9........... well thats a good lie. The piece values are never static, for example at the start of the game the rooks in the corners are basicly pointless and after 1.Nf3 the knight is better than the rooks (at least for that move) since it is doing something and the rooks arent. You have to make pieces work for you in the most effective way, which normally means centralisation, a cental piece will control more squares. If a bishop can control more squares than a rook, or more important squares then the bishop is worth maybe 5 and the limited rook is worth 3.5 etc, its all about your judgement. You have to look at each piece and give it a value, a rating, how good is this piece etc. Once you have worked out how good each piece is you then know which one of your pieces you need to keep on and which of the enemy pieces you need to trade, if you can trade your bad pieces for their good pieces you will find yourself winning effortlessly.

    5. Own pieces to use and how.

    Pretty much like the last one, you are aiming for max amount of control with your pieces, finding good squares for them or exchanging them for better enemy pieces.

    6. Enemy plan

    Work it out!

    7. Your plan

    Get one!! ie, short term improving piece position, controling a colour, challenging the other players good pieces. Maybe move a pawn to take away a good square from an enemy piece (mainly knight), but also have a long term plan, like kingside attack, on central breakthrough.

    8. Look for tactical chances.

    Weak king
    Undefended piece
    Weak pawns
    Overloaded piece
    etc
    If they have only one weakness dont attack it, ie if a piece is undefended DONT attack it leave it undefended because the only way tactics or combinations happen is the rule of two weaknesses. You need to hit two weaknesses at once for a tactic to work, so dont help the other player and pointless attack things forcing them to strengthen their position.

    9. Positional moves

    If theres no tactical tries then its time to use everything you looked at and judged in the position and start to list candidate moves. Once you have the moves, caculate and find the best one for you.
    Imrpoving the position of your pieces.
    Trading good enemy pieces
    Taking away good squares from their pieces
    Trying to control a colour complex
    Gain space
    Controling center
    Controling open files
    Prophylaxis moves (ie taking care of your own weaknesses, undefended pieces, exposed king etc etc)
    etc"
  9. Joined
    04 Apr '05
    Moves
    1970
    15 Apr '07 02:15
    That was incredibly instructive, I feel as though I could best a 1500.

    😀

    (Not that I could)
  10. Joined
    21 Sep '05
    Moves
    3051
    15 Apr '07 04:16
    Originally posted by Squelchbelch

    3. Square complex/colour weaknesses (maybe the most important)

    A lot of the middle game of chess is all about square colour. You can only attack one colour at a time, if you try to play on black and white, then your pieces automaticly become uncoordinated, however once you define which colour you want to play on and get all your pieces controling s ...[text shortened]... and if you have one, trade off the other players pieces that can control the weak squares.
    [/b]
    This concept is very interesting . . . and very new to me. Where can I read more about this aspect of play? Thanks.
  11. Joined
    14 Jul '06
    Moves
    20541
    15 Apr '07 06:39
    Originally posted by basso
    This concept is very interesting . . . and very new to me. Where can I read more about this aspect of play? Thanks.
    Do a google search under Bangiev squares
  12. Standard membernajdorfslayer
    The Ever Living
    Third Earth
    Joined
    17 Feb '07
    Moves
    35053
    15 Apr '07 10:25
    Originally posted by Squelchbelch
    Best single post you'll ever read on here:

    "So its your turn to move, what do you do first? Most players tend to look at moves they can play, ie he's moved there so I can now move here and so on. I wont go as far to say that this is wrong but from personal experience and talking to most players I do believe it can be improved on.

    The first thin ...[text shortened]... s (ie taking care of your own weaknesses, undefended pieces, exposed king etc etc)
    etc"
    Sounds like something out of Reassess your Chess
  13. Joined
    13 Apr '06
    Moves
    2683
    15 Apr '07 11:38
    Actually most of those complaining about their low rating could see a big improvement if they:-

    - cut down on their game loads.
    - spend more time on each move. There are too many playing blitz on a CC site. You see Open Invites with requests for blitz type games.
    - Learn some theory in the opening, middlegame and endgame. Its not enough to have a db/opeing book as you may not understand the moves.
  14. Standard membermipmcpt
    manchester clan
    manchester
    Joined
    26 Feb '06
    Moves
    67810
    15 Apr '07 15:24
    thanks,really good advice
  15. Felicific Forest
    Joined
    15 Dec '02
    Moves
    48716
    15 Apr '07 17:04
    Originally posted by mipmcpt
    What would your chess improvement plan be to theese guys like me??
    Here goes:

    http://www.chesstactics.org/

    http://www.totalchess.com/

    http://www.princeton.edu/~jedwards/cif/intro.html
Back to Top

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.I Agree