Originally posted by LanndonKanedepends on what it leaves i suppose
Is it acceptable to trade one of your oppnents pawns for a major piece, say a knight, in the endgame?
i would quite happily do this if it resulted in a forced mate opportunity.
[edit: ... or if i really needed to stop it from being promoted]
3 pawns, (with a little support from each other and Pieces) can sometimes overpower a mighty queen.....
A rook can somtimes be helpless to prevent 2 pawns, if they are unopposed and close enough to promotion....with a kings protection the side with a rook has probably lost.....
as for trading pieces, well, consider the other alternative - you don't trade...and he queens....
what would you prefer to play against?? (assume a very simple position i.e no clever sacs or tactics)
K+R+N vs K+Q+R+N
Or
K+R vs K+R+N
and there you go! you have your anwser
Originally posted by ShinidokiA good answer.
3 pawns, (with a little support from each other and Pieces) can sometimes overpower a mighty queen.....
A rook can somtimes be helpless to prevent 2 pawns, if they are unopposed and close enough to promotion....with a kings protection the side with a rook has probably lost.....
as for trading pieces, well, consider the other alternative - you don't ...[text shortened]... tactics)
K+R+N vs K+Q+R+N
Or
K+R vs K+R+N
and there you go! you have your anwser
Ah here we go! this is a good example of what my post tried to say....
this was a 5 min blitz game so there is little point analysing endlessly over it.....
[Event "rated blitz match"]
[Site "freechess.org"]
[Date "2006.04.18"]
[Round "?"]
[White "Shinidoki"]
[Black "JOHN SMITH"]
[Result "1-0"]
[WhiteElo "1383"]
[BlackElo "1455"]
[ECO "A03"]
[TimeControl "300"]
1. f4 d5 2. Nf3 Nf6 3. d4 Nc6 4. Nc3 Bg4 5. e3 Qd7 6. h3 Bxf3 7. gxf3 O-O-O
8. Qe2 e6 9. Bd2 Bb4 10. O-O-O a6 11. a3 Ba5 12. Kb1 Bb6 13. Na4 Ba7 14. b3
Qe7 15. Ka2 Nd7 16. Bc3 Nb6 17. Nxb6+ Bxb6 18. Bb2 f5 19. Bg2 Ba7 20. e4 Rhf8
21. e5 g6 22. Rhe1 Qh4 23. Qd2 Qg3 24. Rg1 Qh4 25. Qe3 Qe7 26. Bf1 Rg8 27. c3
Rde8 28. Bd3 Qh4 29. a4 h5 30. Rh1 Qe7 31. Qe2 Kb8 32. h4 Na5 33. Ba3 Qd7 34.
Rb1 Qd8 35. Bb4 Nc6 36. Ba3 Kc8 37. b4 Kb8 38. Bxa6 bxa6 39. Qxa6 Qd7 40. b5
Nd8 41. Bc5 Bxc5 42. dxc5 Qc8 43. Qa5 Qb7 44. b6 c6 45. Qb4 Qa6 46. a5 Qb5
47. Qxb5 cxb5 48. Rxb5 Kb7 49. Rhb1 Nc6 50. Ka3 Ra8 51. Ka4 Rgc8 52. Rg1 d4
53. cxd4 Nxd4 54. Rxg6 Nxb5 55. Kxb5 Re8 56. Rg7+ Kb8 57. c6 Rc8 58. Re7
Rxa5+ 59. Kxa5 Rxc6 60. Kb5 Rc8 61. Rxe6 Rc3 62. Rf6 Rxf3 63. Rxf5 Rb3+ 64.
Kc6 Rc3+ 65. Kd6 Rd3+ 66. Ke6 Kb7 67. Rxh5 Kxb6 68. Rh6 Kc7 69. f5 Rd7 70. f6
{JOHN SMITH forfeits on time} 1-0
I Sac'd a Bishop, and then traded a rook for a knight for those 3 passed pawns.... 2 rooks And the *trapped* King were not enough to stop them....
Originally posted by LanndonKaneJust a point . A major piece is a Queen or Rook, because you only need one with a King to force mate against a lone King. Bishops and Knights are minor pieces because you must have two, and even then if they are both Knights it can't be forced against a lone King, but sometimes can if the inferior side also has a Pawn. Pieces can retreat if necessary; as opposed to the Pawns which cannot, but which as compensation can be promoted if they reach their eighth rank.
Is it acceptable to trade one of your oppnents pawns for a major piece, say a knight, in the endgame?