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Game 668591: yamiyokaze v. lucifershammer: Public

Game 668591: yamiyokaze v. lucifershammer: Public

Only Chess

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14. a3

Threatening the bishop on b4. With this move...I can get Black to move his bishop out of it's current position or be taken. I'm slowly pushing Black's pieces back while attaining space to move.

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14. ... Ba5

Bf8 was probably better defensively, but I feel there is no immediate mating threat on the Black K-side. After Rae1 or Rfe1, the Knight is still pinned to his post and cannot assist the attack on the K-side. If b4 to unpin the Knight, then Bb6 shifts the attack to the unprotected e-pawn.

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15. Rae1

Just bringing the rook to an open file...I want to get my rooks in on this game.

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15. ... Bb6

Probably could have waited a bit to play this, but ...

Bb6 attacks the d-pawn (unprotected by the c-pawn at the moment). If White slips up, the Bishop can do a quick "grab 'n run".

The R on e8 is en prise, but after 16. Rxe8 Nxe8 followed by Ndf6!, my position slowly begins to open up. After Nd6, Black's Knights are beginning to find more room to move in while White's bishops do not have enough room to move around.

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16. Rxe8+

Hum...interesting position...it's obvious that Black intends Bxd4...

I'm going to ignore the threat for now and exchange our active rooks...Black's rook is dangerously placed...besides an exchange could favor me depending on how Black responds...

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We're getting too far ahead of this thread in our actual game...we're analyzing in retrospect which is contrary to the intent of this thread. So I'm taking the liberty of posting the moves we've yet to comment on -sorry, lucifershammer!

16...Nxe6
17. Ne2 Ndf6
18. Re1 Nd6
19. Bd3 Nde4
20. c4 Rc8
21. Be5 Nd2
22. Qf5 Nxc4

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23. Bxf6

This is the move that will determine the game...

I've looked into the far and distant future and this is what I've seen:

23...g6 and 23...Qxf6 and 23...Kf8 are Black's only chances of lasting any longer...I think moving anywhere else will yield in a checkmate of seven or less -I think...

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Originally posted by yamiyokaze
[b]23. Bxf6

This is the move that will determine the game...

I've looked into the far and distant future and this is what I've seen:

23...g6 and 23...Qxf6 and 23...Kf8 are Black's only chances of lasting any longer...I think moving anywhere else will yield in a checkmate of seven or less -I think...[/b]
It's clear that 22...Nxc4 is the critical error, leaving N@f6 inadequately defended.
It's also clear that 23...Qxf6 loses black's rook to 24.Qh7+ Kf8 25.Qh8+, and 23...Kf8 loses the queen outright.

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23. gxf6

Nxc4 was an impulsive move and an immediate mistake.

For move 23, Qxf6 loses the rook and g6 conceeds a piece. For White to mate Black, the N on e2 has to be moved so that the e-file is open to the rook.

1 edit
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24. Qh7+

The rest of the game should unfold fairly easily. I'm bringing my pieces to attack the king.

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24. ... Kf8

Forced. Although the game is pretty much lost for Black, I'd like to see this through to checkmate.

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23. Ng3

Unlocking the rook.

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25. ... Ne5

Forced.

1 edit
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26. Nf5

Preventing 26...Ke7

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Resigns

Black's cause is hopeless and Ke8 would only prolong the agony.

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