Originally posted by SquelchbelchHi Squelch,
If you have a result of matchup rates [b]for all games averaging on or above the following:
Top 1 match = 65%
Top 2 match = 80%
Top 3 match = 90%
Then I can absolutely guarantee you that you have found a rather blatant engine user. Congratulations! These people should always be banned from sites where engine use is against the Terms Of Service.
Originally posted by SquelchbelchYou my friend are completely obsessed! There will be people who cheat on Correspondence chess sites from now until the end of time. It's a sad unfortunate fact about the advent of blue chip technology and the psychological make up of the human mind. No amount of obsessive analysis is ever going to change that.
5) Move the engine forward a single move each time the timer reaches 30 seconds. When it gets to where the game went out of book, record where the engine scores the moves played by both players on the matchup sheet as in the above example. Make certain you continue moving forward at precisely the same intervals (30 seconds in this example) throughout ...[text shortened]... p 3 engine choices after 30 secs, Fischer had 3 non-top 3 engine moves.
Originally posted by TalismanYes I largely agree with all this.
You my friend are completely obsessed! There will be people who cheat on Correspondence chess sites from now until the end of time. It's a sad unfortunate fact about the advent of blue chip technology and the psychological make up of the human mind. No amount of obsessive analysis is ever going to change that.
I really think you're in danger of becoming The cheats will still be there with or without the reams of your computer generated analysis.
Originally posted by BlackampAs I said before, my methods are designed to catch the most blatant engine users.
So if someone had this profile, they get a clean bill of health? it still seems good enough to get quite a good rating.
Top 1 match = 50%
Top 2 match = 60%
Top 3 match = 75%
Top 4 match = 100%
Originally posted by Squelchbelchi was trying to get some numbers that would be 'below the radar' as far as the detection method you mentioned was concerned, but still high enough to assure good performance - the kinds of numbers an honest 2300 player might get - i probably didn't get the actual numbers right.
As I said before, my methods are designed to catch the most blatant engine users.
I think I saw stats that suggested that Games Mods do look at top 4 results.
Many times (say a 2200+ vs another 2200+) the matchup rates that you gave under the selection criteria mentioned earlier would in fact mean a very quick loss for the person attempting this I ...[text shortened]... you are hypothesising.
The rates are even higher than that for people who actually get banned!