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Long free ride for cheaters

Long free ride for cheaters

Only Chess

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Seems like the cheats play for about a year until they are caught. Meanwhile they've played a couple of hundred games with players who've put a lot of honest sweat into their games only to be brushed aside by some idiot with Fritz and a few seconds of typing. And, of course, the points those legit players have lost are never recovered. does someone have to make a complaint about a specific player or are these surveys for cheats going on automatically? The ratings charts for most cheats looks like a stairway to heaven. It takes that long to recognize one? Not sure how the system works, that's why i ask.

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Some sites like playchess have systems of some type that catch cheats, and loads of them are banned from the site everyday. RHP doesn't have this kind of system to my knowlegde. Although there I don't think there is any surefire way to catch a cheat without a confession (like Black Mask)
There is a slim chance that a player might always do the same excat move as Fritz would do.

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Originally posted by buddy2
Seems like the cheats play for about a year until they are caught. Meanwhile they've played a couple of hundred games with players who've put a lot of honest sweat into their games only to be brushed aside by some idiot with Fritz and a few seconds of typing. And, of course, the points those legit players have lost are never recovered. does someone have to ...[text shortened]... aven. It takes that long to recognize one? Not sure how the system works, that's why i ask.
User 362222

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If I understand it correctly, and I think there is a thread that is on the top of "recommended posts" that you might want to look for to confirm, the person has to be reported via "send feedback" as a possible engine user.

Then they start compiling evidence for or against and if there is absolutely condemning evidence then they are banned. That's probably why it takes so long.

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Originally posted by buddy2
Seems like the cheats play for about a year until they are caught. Meanwhile they've played a couple of hundred games with players who've put a lot of honest sweat into their games only to be brushed aside by some idiot with Fritz and a few seconds of typing. And, of course, the points those legit players have lost are never recovered. does someone have to ...[text shortened]... aven. It takes that long to recognize one? Not sure how the system works, that's why i ask.
ICC requires you to use their program to access the site (Blitzin). This program also monitors you during play. While I realize that some people would consider this an infringement on their personal freedom, I for one would be willing to use such a program at RHP.

The downside is that it takes more resources from the site to use.

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it might also ban honest players as well. people play computers and pick up moves in their games that the computer would make. so in a sense if you played a computer and studied its moves you'd actually get banned even if you were playing moves from your head that you've learned.

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I've heard others on the site talk about "computer moves". It does seem kind of dicey to ban someone just because they make the same moves as Fritz in a given postion. I hope there's a pretty long evidence gathering period at least.

Not that I have to worry. Fritz would only play like me if you dumped vodka into the USB port.

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Originally posted by buddy2
And, of course, the points those legit players have lost are never recovered.
They are not 'never' recoverd. You lose some points in that game, but of the way the rating system is constructed, you will regain them after some time.

How many points do you lose at one game? Say the cheater has 2000 points and a guy like me, having around 1600, will only lose 4 points to him. I regain them in the near future. It's not that many points. And it is quite a bad cheater if he doesn't have up to the rating his Fritz has.

But - and I emphazise - this is not an excuse for cheating. The bottom line with this posting is that the rating level recovers pretty quickly. The points are not lost forever.

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Originally posted by kmac27
it might also ban honest players as well. people play computers and pick up moves in their games that the computer would make. so in a sense if you played a computer and studied its moves you'd actually get banned even if you were playing moves from your head that you've learned.
It is more likely that players who play computers exclusively will pick up bad habits that win against computers but fail against human opposition. I have played such an unfortunate in the past. He was quite upset when I didn't accept a sacrifice that his computer always accepts.

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Originally posted by PsychoPawn
Then they start compiling evidence for or against and if there is absolutely condemning evidence then they are banned. That's probably why it takes so long.
It means that RHP needs more game moderators - then it will take less time

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Originally posted by Korch
It means that RHP needs more game moderators - then it will take less time
Yes but how to find a moderator who is not himself cheating.

It seems once you get to 2200 now-a-days your days are numbered.

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Originally posted by Dragon Fire
Yes but haow to find a moderator who is not himself cheating.

It seems once you get to 2200 now-a-days your days are numbered.
Right you are - there are too many cheaters.
Perhaps mods have been checked very carefully. for example I` pretty sure that Gatecrusher and Cludi are human players 🙂

P.S. Thanks God that cheating (using engine) in CC is not so effective as in OTB play, because in CC there are less chance to make blunders and also psychological factors are not so important in CC

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The post that was quoted here has been removed
That's of course a very good point. The only further comment I have is that it would probably make more sense to do the test match-up with IMs/GMs in correspondence chess rather than OTB, i.e. like for like. I've not seen any statistics, but I should imagine the match-up with engines would be somewhat higher in correspondence chess simply because there's more time (and of course the ability to physically move the pieces around the board) to make sure that your tactics are correct, which is, of course, what computers have become so good at. And quite often one wimps out of sharp tactical variations OTB because you're worried that you may have missed something or are unable to work it all out in the time allowed. That is, of course, the benefit and joy of correspondence chess (though unfortunately I still blunder sometimes)!