15 Jul '20 03:39>1 edit
Just found out about this and it's pretty cool!
You can import a game (PGN format), run an engine analysis, and the interface color codes all the moves to show which ones were good, bad or inaccurate.
You can click on one of the bad moves and the interface shows an engine hint of what would have been better in that position.
If you double-click on a move, a popup shows a list of possible moves with engine evaluations, sorted from best to worst. The actual move from the game is highlighted in that list.
https://lucaschess.pythonanywhere.com
Lucas Chess has other training functions that I haven't even tried yet, but I really like how it presents the analysis results and move hints.
You can import a game (PGN format), run an engine analysis, and the interface color codes all the moves to show which ones were good, bad or inaccurate.
You can click on one of the bad moves and the interface shows an engine hint of what would have been better in that position.
If you double-click on a move, a popup shows a list of possible moves with engine evaluations, sorted from best to worst. The actual move from the game is highlighted in that list.
https://lucaschess.pythonanywhere.com
Lucas Chess has other training functions that I haven't even tried yet, but I really like how it presents the analysis results and move hints.