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  1. 15 Mar '08 19:23 / 1 edit
    I have a couple players who have shown interest in some of my annotated games vs. engine foes. Please note, I have played thousands THOUSANDS of games against engines, this is a handful I've chosen to represent some of those games. As of current, I have 39 victories...countless losses, and countless draws.
    Note: when outputting these to text files, the dates are changed to the date of output, anybody know how to fix this stupid problem?
    So without further merrimaking:



    Jaquette,Glen (2210) - Fritz 10 (3316) [A28]
    kalispell Kalispell (6.3), 10.03.2008
    [Fritz 10]

    1.c4 e5 2.Nc3 Nc6 3.Nf3 Nf6 4.e3 Bb4 5.a3 Bxc3 6.dxc3 d6 7.h3 0-0 8.Be2 Ne4 Black has created an outpost for his knight, I blunder, and do not visualize the problems this will cause in the future. 9.0-0 Be6 10.Qc2 f5 seals it, a true outpost. 11.b3 Qf6 12.a4 Qh6 13.a5 a6 14.Rd1 Rf6 15.b4 Raf8 16.Bf1 Rg6 17.Kh2 Qh5 18.Bb2 Nb8 19.Rdb1 Nd7 20.Kh1 Ndf6 Nothing I can do to respond, Black has tied his Knights and in so doing created an outpost on g5. 21.Nh2 Qh4 22.Kg1 Ng5 23.g3 Nxh3+ 24.Bxh3 Qxh3 25.Qe2 Rh6 26.f3 Qxg3+ 27.Qg2 Qh4 28.Qc2 e4 29.Rf1 exf3 30.Rxf3 Ng4 31.Qg2 Qxh2+ Failure! not even an endgame 0-1



    Jaquette,Glen (2210) - Fritz 10 (3316) [A28]
    kalispell Kalispell (3.1), 10.03.2008
    [Fritz 10]

    1.c4 the english is one of my favorite openings especially against a mechanical foe. I like its strengthened pawn structure, it makes a demanding statement on the center, and is no weaker tactically than 1. e4 1...e5 2.Nc3 Nc6 3.Nf3 Nf6 4.e3 Bb4 5.a3 Bxc3 6.dxc3 Fritz is being rude, attacking my pawn structure early. Here the pawn could be taken by either, however I felt that later in the game i'd have a slight advantage by having two pawn islands rather than a battering ram. Perhaps, this is a blunder. 6...0-0 7.h3 e4 8.Nd4 Ne5 9.b4 d6 10.Be2 Qe7 11.0-0 Be6 12.Qb3 a5 13.a4 Nfd7 14.Rd1 Qg5 15.Kf1 Qg6 16.Ra2 Nb6 17.Nxe6 fxe6 18.c5 Nd5 19.Bc4 Nxc4 20.Qxc4 b6 21.Kg1 axb4 leaves me without a d pawn, however two strong pawn islands and the possibility of a passed pawn on a file. 22.cxb4 the swap leaves me back where i started, only without a d pawn. Something less advantageous than being without a b pawn. 22...b5 the pawn is poisoned. if axb5 then white loses a rook and things get ugly. if Qxb5 then Nc3 becomes a 3 way fork and loses at least a rook and pawn. 23.Qd4 bxa4 24.Bb2 Rfb8 25.Ba3 Rb5 26.Rc2 Rf8 27.cxd6 having little choice, cxd6 is played, and with the recapture I've lost all possibility of central counterplay with the pawns. Here I enter "bail out mode" for a draw. 27...cxd6 28.Qc4 Rfb8 29.Qc6 Nxb4 30.Bxb4 Rxb4 Gladly switch pieces gain initiative, whilst taking the d pawn... the Q will also fork both rooks, which gives me the ability to exchange rooks on my terms. 31.Qxd6 h6 32.Rc8+ exchange rooks with Qxb4 and keeping initiative with the near forced Ra8 32...Rxc8 33.Qxb4 Ra8 34.Rd7 theory of two weaknesses forces the king move, and allows for an exchange after 35. Rb7 36. Rb8+ 34...Kh8 35.Rb7 Qf6 trickery, as Qxe4 leads to Qa1+ and gains initiative for black. 36.Rb8+ Rxb8 37.Qxb8+ Kh7 38.Qa8 Qa1+ 39.Kh2 Qa2 vital. as Qxe4+ would also allow for Qxe6 without black's Qa2 40.Qxe4+ Kg8 41.Qa8+ Kf7 42.Qf3+ Ke7 43.Qb7+ Kd6 44.Qxg7 a3 45.Qf8+ Kd5 46.Qd8+ Kc4 47.Qd4+ Kb3 48.Qd3+ Continuous check, untill a draw can be obtained, or black blunders. 48...Kb4 49.Qd6+ Kc3 50.Qc5+ Kd2 51.e4 Qb2 52.Qe3+ Kd1 53.Qd3+ Ke1 54.Qe3+ Kf1 55.Qd3+ Kxf2 56.Qf3+ Ke1 57.Qe3+ Kd1 58.Qd3+ Kc1 59.Qc4+ Kd2 60.Qxe6 a2 61.Qd5+ Ke3 62.Qc5+ Kxe4 63.Qc6+ Kd3 64.Qf3+ Kc2 black proves it wont' blunder, white has no choice but to keep black in check. 65.Qf5+ Kc3 66.Qf6+ Kb3 67.Qf7+ Ka3 68.Qa7+ Kb4 69.Qb6+ its clear, no exchange will be granted, and that black will be in check for 50 moves if it continues. draw accepted. ½-½



    Fritz 10 (3316) - Jaquette,Glen (2210) [A28]
    Rated Game:5'+3" Kalispell (1), 11.03.2008
    [Fritz 10]

    1.c4 1. c4 is one of my favorite openings, and as such I have a great comfort level against it, I know when i play 1. c4 ... e5 is the most annoying answer from black, along with 2... Nc6 3... Nf6 into a four Knights leasurely game. 1...e5 2.Nc3 Nc6 3.Nf3 Nf6 4.e3 Bb4 5.a3 Bxc3 6.dxc3 This is a very familiar picture, and having played fritz, and shredder to this point in the book, I still remain very confident with 6 dxc3 although it falls under criticism from some masters. White also seems to verify it. 6...0-0 7.h3 e4 8.Nd4 Ne5 9.b4 d6 10.Be2 Qe7 11.0-0 Be6 12.Qb3 a5 13.a4 Nfd7 14.Rd1 Qg5 15.Kf1 Qg6 16.Ra2 Nb6 17.Nxe6 fxe6 18.c5 with 18. c5 i felt a little uneasy, as I had played several games up to this point from white and continually chose this move, however all endings to a draw after the poisoned pawn forces white into a weaker Queen side. 18...Nd5 19.Bc4 Nxc4 20.Qxc4 axb4 i play 20 ... axb4 with the intention of 21... Qh5, a very very different approach from fritz. I see that after Re1 I have a strong advantage in Qf5 pinning the rook to the f pawns protection (or else mate!) utilizing this weakness seems much more powerful than the poisoned pawn move b6. 21.cxb4 Qh5 thankfully, black chooses not to utilize the poisoned pawn, a blunder? possibly, counterplay here is still strong, and blacks position is not weak, however the poisoned pawn is certainly strong against whites queenside. 22.Re1 Qf5 23.a5 white tries to shore up its weak a pawn with 23. a5 but its too late, the damage is done, after 23... dxc5 white must capture with 24. Qxc5 or else risk breaking its pawn structure and handing over the a pawn. I finally have done it, the a file will be mine after 24... b6! 23...dxc5 24.Qxc5 b6 25.Qc4 25... bxa5 gains a pawn due to the pinned mate threat. 25...bxa5 26.bxa5 Rxa5 27.Ree2 Rb5 Rb5?!?!?! Trickery! QxRb5 leads to Nc3 and the 2 move fork! White must respond with Rab2 allowing me to set an exchange in my terms with Rc6 to create a passed pawn on a promotable file! 28.Rab2 Rb6 29.Rxb6 cxb6 30.Qc6 b5 more tomfoolery! the pawn is poison! 31. Qxb5 leads to 31... Nc3 and the fork! knowing white WILL NOT accept such an attack, i've given myself the opening of Nb4 which threatens to win the Queen, after the Fork move, Nd3 keeps initiative in its mate threat! 31.Kg1 Nb4 32.Qd6 Nd3 33.Ba3 a serious problem, as white's discovered attack will win not only the rook, but will steal initiative. 33...Ra8 34.Bb2 b4 35.Qc7 although sound tactically, this move plays an important part in whites downfall. 35...Qg6 36.Rd2 h6 37.Re2 Kh7 38.Rd2 Rf8 39.Kf1 e5 40.Qc4 and the wound is opened! Qc4 is the only location for white to place any threat on black. 40...Kh8 41.Qc2 blunder. Qc2 is tactically strong, however Fritz plays it to early and hands me Qg3 and a winning exchange. 41...b3 42.Qxb3 Qg3 43.Qb8 no choice. the mate threat is permenant, white must move to slow it down and create the exchange. White now enters an endgame it cannot win. 43...Rxb8 44.fxg3 Nxb2 45.Ke2 Nd3 46.Rc2 Kg8 47.Kd2 Rd8 48.Kd1 Kf7 49.Ke2 Ra8 50.g4 Ke6 51.g3 Ra1 52.g5 hxg5 53.Rc6+ Kd5 54.Rg6 Ra2+ 55.Kf1 Rf2+ 56.Kg1 Rf3 57.Rxg7 Rxe3 58.Rd7+ Ke6 59.Rd8 Rxg3+ the end, i take the pawn, initiative and with it any hope of realistic counterplay from white. 0-1

    Here are some deep shredder games (the very unforgiving deep shredder!)



    Deep Shredder (2707) - Jaquette,Glen (2210) [D10]
    Unleashed, 05.03.2008
    [Glen Jaquette - Shredder Classic]

    1.d4 c6 2.c4 d5 better may have been 2...Nf6 but the exchange in 4 cxd5 cxd5 evens up play for both sides. [2...Nf6 3.Nc3 d6 4.Nf3 Nbd7 5.e4 e5 6.Be2 Be7 7.0-0 0-0 8.Qc2 a6 9.Rd1 Qc7 10.Bg5 Re8 11.Rac1 b6] 3.Nc3 g6 Once again catch myself wishing I had played Nf6 to control the center, but 4 cxd5 will save this small error [3...Nf6 4.Nf3 e6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Bd3] 4.cxd5 cxd5 5.Nf3 Bg7 6.Bf4 e6 7.Bg5 Bf6 8.h4 h6 9.Bf4 Bd7 10.e4 Ne7 11.Qb3 and the relentless queenside attack begins. Key to develop as many pieces as I can while still maintaining the initiative. Interesting tactical variations are everywhere here.
    11.Qb3 3...Nf6 likely eliminates possible Qb3 lines. 11...Bc6 12.e5 Bg7 13.Qb4 a5 14.Qc5 Nd7 15.Qd6 Nc8 16.Qa3 decline outpost... Nb5 with Na7 16...Na7 17.Qd6 b5 b5 is important in that it leads to the fork b4! which is the precursor to blacks downfall. 18.Rc1 Nb6 significant as the exchange on d6 will remove the e pawn, white chooses to decline and walks into a fork. 19.Qa3 with b4! the fork forces white to choose taking a poisoned pawn. After 20.Qxa5 bxc3 21. Rxc3 and the queenside becomes too open to control for white whose developed pressure on the kingside is nearly non-existent. 19...b4 20.Qxa5 bxc3 21.Rxc3 0-0 22.Qb4 Re8 23.Ba6 Bf8 24.Qb3 Qc7 25.0-0 Nc4 26.Rfc1 Reb8 27.Bxc4 Rxb3 28.Bxb3 Qb6 29.a4 Rc8 30.Bd2 Bb4 A small blunder, with 31. Rd3 I must trade away my bishop, or give away initiative to a continuing attack. 31.Rd3 Bxd2 32.Nxd2 h5 33.Nf3 Kg7 34.Rdc3 Kh6 35.R1c2 Kg7 36.Rc1 Kf8 37.Kf1 Qa6+ 38.Kg1 Ke7 39.Ng5 Qe2 40.R3c2 Qa6 41.Nf3 Rf8 42.a5 Kd7 43.Rc5 Qb7 and now late in the game we see why Nf6 may have been a great move, as my pawn chain renders my bishop useless, and forces me to break it for any hope of kingside counterplay. 44.R5c3 f6 45.exf6 Rxf6 46.Ng5 Kd6 47.Re1 Nb5 48.a6 Qxa6 49.Nh7 Nxc3 The sacrafices probably wern't needed, however i saw that the position with them was almost forced, and I chose the guaranteed win over hoping for proper play. 50.Nxf6 Ne4 51.Nh7 Ba4 52.Ra1 Qe2 Again, against a Human I would choose to hold my lead. Against a machine I just didn't feel confident enough that I wouldn't blunder, and I knew it wouldn't. 53.Rxa4 Qxf2+ 54.Kh1 Qf1+ 55.Kh2 Qf4+ 56.Kh3 Qe3+ 57.Kh2 Qxb3 58.Ra6+ Kc7 0-1

    EDIT: it cut off quite a bit, so going to another post
  2. 15 Mar '08 19:28
    Deep Shredder - Jaquette,Glen (2210) [D02]
    Rated Game:5'+3" Kalispell (2), 09.03.2008
    [Fritz 10]

    1.d4 d5 2.Nf3 Nf6 3.h3 c5 4.c3 Nc6 5.dxc5 e5 6.b4 a6 7.Nbd2 Be7 8.e3 0-0 9.Bb2 b6 10.c4 d4 11.b5 dxe3 12.fxe3 axb5 13.cxb5 Nb4 14.c6 Nfd5 15.Nc4 Bh4+ 16.Ke2 Bf5 17.Nfxe5 f6 18.Nf3 Bg3 19.Nd4 Bg6 20.Kd2 Re8 21.Qf3 Bh4 22.a4 Bg5 23.Re1 Nc2! not just any sacrafice, but after Nxc2 Nxe3+ Shredder catches itself in a tactically bald position. 23...Nc2 24.Nxc2 Nxe3+ 25.Kc3 Nd5+ Nd5+! CHECK! initiative is won the e file is less conflicted, and the d5 outpost becomes useful with the removal of the white Knight from d4! 26.Kd4 Ne3+ 27.Kc3 Nd5+ 28.Kd4 Ne3+ 29.Kc3 Here I offer a draw, which in retrospect I see strong winnable variations for black, but against a machine as strong as shredder, it may be best to take the draw when your pawn structure is so inferior. ½-½

    Well, thanks for looking everybody!
    /Antiflame
  3. 15 Mar '08 21:31 / 1 edit
    k um how did they know fritz 10 is rates 3316?
    and is that fide or uscf?
  4. 15 Mar '08 21:35
    More to the point, if you can beat engines of that calibre then why are you losing games to under 1500,s here?
  5. Standard member irontigran
    Rob Scheider is..
    15 Mar '08 22:17
    Originally posted by Pigface1
    More to the point, if you can beat engines of that calibre then why are you losing games to under 1500,s here?
    yeah, i cant even beat some of the stronger computers at the lower levels...
  6. 15 Mar '08 22:19
    Originally posted by irontigran
    yeah, i cant even beat some of the stronger computers at the lower levels...
    I can beat fritz6 lite in blitz and Crafty 20.3.01(or something like that) in 30min games...those are the only engines I have managed to beat so far.
  7. 15 Mar '08 22:22 / 1 edit
    Originally posted by Pigface1
    More to the point, if you can beat engines of that calibre then why are you losing games to under 1500,s here?
    I guess he explained that pretty clearly:

    I have played thousands THOUSANDS of games against engines, this is a handful I've chosen to represent some of those games. As of current, I have 39 victories...countless losses, and countless draws.
  8. 15 Mar '08 22:24
    I read that, I still dont think someone who loses to under 1500,s here would beat these engines and get countless draws
  9. 15 Mar '08 22:29 / 1 edit
    Statistically, if a 3000 rated player faced a 2200 player thousands of times, he'd lose and draw more than a handful of games. Same thing applies to a 1500 playing a 2200. In both cases, it's a rare event, but it should happen from time to time.

    Besides, playing against a human is very different from playing against a computer.
  10. 15 Mar '08 22:35
    Well if I am wrong then I apologize to the OP, it just seems unlikely an under 1500 player would ever beat a full strength engine like some of those listed unless it was set to a weaker level somehow than its full strength
  11. 15 Mar '08 22:37
    Originally posted by Pigface1
    Well if I am wrong then I apologize to the OP, it just seems unlikely an under 1500 player would ever beat a full strength engine like some of those listed unless it was set to a weaker level somehow than its full strength
    Well, he might be better than he appears also.
  12. 15 Mar '08 22:39 / 1 edit
    Originally posted by Pigface1
    Well if I am wrong then I apologize to the OP, it just seems unlikely an under 1500 player would ever beat a full strength engine like some of those listed unless it was set to a weaker level somehow than its full strength
    Well, I didn't go through his RHP games in detail, but I did notice that three of his five losses were move timeouts. But you can wait for the OP to put your mind at ease.
  13. 15 Mar '08 22:39
    Originally posted by tomtom232
    Well, he might be better than he appears also.
    True enough, I revoke my suspicions on the grounds of being very rude if I am indeed wrong.
  14. 16 Mar '08 03:47 / 2 edits
    A couple things:

    First, this thread was created solely to help a few select people who asked for it. Second, my CC play isn't at all representative of my playing strength. If you notice, in these games i enjoy rather popular openings (the english especially). If you check my RHP games, I do not play the same lines.

    Also, my losses (other than timeout) are coming from a player who is much stronger than 1500... (ouroboros...check his moves... and active games) and playing in an opening to which i am vaguely familiar (notice the rematch slav game setup) and finally i blundered horribly while moving while tired during a certain sacrafice (2 moves later simply missed the new pawn location...i'll let you figure out where).. I also have a game with him in a more comfortable opening... and he gets slapped... (sorry ouro...but isn't that even how YOU worded it?) i'd be glad to analyze any game i've played to help alleviate any concerns.

    As for my first several games, they were against more local friends and were played "blind" while playing videogames... (blueblur and a few others where you'll see my weaker play...they didn't think i could do it!) you'll see that they all end within a few hours, and all take place within a couple days of each other.

    Any other questions?... Possibly any about the subject: the games?

    And to everyone who said "thanks for showing us your games, and thanks for taking the MASSIVE amount of time to annotate this ..AND..."

    I appreciate you ...all of you who said it... *wink*
  15. 16 Mar '08 04:56
    Originally posted by Adorea
    A couple things:

    First, this thread was created solely to help a few select people who asked for it. Second, my CC play isn't at all representative of my playing strength. If you notice, in these games i enjoy rather popular openings (the english especially). If you check my RHP games, I do not play the same lines.

    Also, my losses (other than timeout ...[text shortened]... annotate this ..AND..."

    I appreciate you ...all of you who said it... *wink*
    That last part is pretty vain. Why should we appreciate something you did of your own free will? We didn't ask you to do it. Not to be rude but thats the way I see. It also helps you to annotate the games you said you would be happy to annotate your games so I assume that you enjoy annotating which would mean that you also did these for your own pleasure. Why should we appreciate that?