I thank you all for the fine words! The only thing I did, though, was to select a game, prepare it with FENs and all, and deliver one move a day until the game was finished. You did the rest.
I thank you all for all the good comments about the game. Since I was the only one knowing what was to happen, I could not give any comments on the game, but I've read them all and I enjoyed it probably as much as you did.
One of the problems I had was to select a game. It has to have these properties to make success:
(1) It has to be short. An interesting game with 50 moves or more cannot attract many of us. Even if the moves are interesting in the end game, no one will hold out for 100 days till the end. So a miniature is to be favoured.
(2) It has to have a surprise somewhere. It has to be an interesting game. A sacrifice somewhere, a combination, a hidden trap, or anything that can be hidden in the game.
(3) The opening can't be obvious. What about Sicilian standard opening, ending the opening book at the 20th move, or is it better with some obscure opening like Saragossa opening with 1.c3?
(4) The players must be good enough to deliver a good game with interesting elements without any obvious blunders. But they can't be so good so the game is famous everywhere in books and databases. So if I find some good game not published anywhere no one will be able to seek the game and will have all the surprises as anyone else. As I myself is a patzer, I cannot give any of game of mine, albeit uncommon to everyone.
(5) And certainly some other properties that I haven't thought of.
We've had a discussion if I should skip the first (boring) moves. If I do that then I give away where I find the first interesting move. In this game I find the first interesting move as 2.f4. Should I start there? Well, the first move not in the opening was at the 15th move somewhere. Should I start there? Well, as I am a patzer myself, I'm not the man to decide when the game becomes interesting. The solution, and only solution, is to start at the very start, then I don't have to decide anything.
This concept is open to use by anyone wanting to do the same thing as I did: Presenting a game, one move a day, until the game is over. Feel free to start a new thread like this, I have no copyright of it.
I would like this to be one of the features among RHP's other great features of this site. Let two top player play a game, a secret game, which when finished will be presented, one move a day, to the audience, commented by anyone wanting to do so, giving the members a great opportunity to watch and learn on a high level.
I would like, again, to thank everyone who has made this thread so interesting!
/Fabian