This is a continuation of Thread 118419.
Our 42. ... Ra6 was met by 43.Rd8.
Here is the position with black to move:
Here is the complete game:
Originally posted by queen5792I'm seeing things like 43...f6? 44.Rd7+ Kg1 45.Rd6, and black will have to trade rooks.
What about 43...f6 with intent to activate the king?
I first thought the knight ending would be better for white, but black wins a pawn, so this must be looked at more carefully.
43…f6
44.Rd7+ Kg8
45.Rd6 Rxd6
46.Nxd6 fxg5
From here white has to play Ne4, otherwise we can push the h-pawn and his knight will have to make it to f2,g3, or h1 and sit on one of those three squares to prevent promotion, while our knight and king attack his other three pawns.
So…
47.Ne4 g4
If not g4, we lose the pawn we just gained and allow his knight to a good square, and I really can’t see any move that makes strong enough gains to allow this.
48.fxg4 hxg4
From this point, we have to leave our pawn ambitions alone, but it ties up his knight to keep defending our promotion.
49.c4
And now we bring our knight and king together to fend off his promotion, saving either both g-pawns and/or the a-pawn to promote later.
Originally posted by queen579247...g4? just loses the pawn anyway since 48.fxg4 hxg4?? 49.Nf6+ and 48...h4 49.Nf2 then he'll just march his king and snap up the a pawn. This is why I say 43...Nf4. We might have a win with 47...h4 48.Nxg5 Nf4 49.Ne4 h3 50.Nf6+ Kf7 51.Ng4 a5 52.Kc4 Ke6 53.Kxa5 Kc6 etc to try and pick up his pawns with our knight and king or hold up the pawns with our king win the f pawn and march our g pawn down but there is too much risk doing this so place your bet on 43...Nf4 and hold on to the ...f6 idea for later.
43…f6
44.Rd7+ Kg8
45.Rd6 Rxd6
46.Nxd6 fxg5
From here white has to play Ne4, otherwise we can push the h-pawn and his knight will have to make it to f2,g3, or h1 and sit on one of those three squares to prevent promotion, while our knight and king attack his other three pawns.
So…
47.Ne4 g4
If not g4, we lose the pawn we just gain ...[text shortened]... gether to fend off his promotion, saving either both g-pawns and/or the a-pawn to promote later.
I was debating between quite a few of the suggestions. I really don't see why we don't just play h4. The passed pawn gets a step further (farther? ... "skip it"...Groucho) down the board. The knight can still go to f4, but Ne3 remains an option too, keeping the rook off of d1.
h4 is the only move that has two votes (ptobler and myself), but I don't want to submit it just yet.
I'd like a few more opinions before I proceed.
Originally posted by paulbuchmanfromficsmove order is very important in endgames 43...h4 44.Rd7 Kg8(44...h3 45.Rxf7+ Kg8 5.Rd7 and if the pawn advances then Rd1 and if any other move then white has perpetual) 45.Rd8 Kh7 drawn if 45...Kg7 to prevent this draw then 46.Nc7 followed by Ne8+ or something like 46...Rb6+ 47.Ka3 Kh7 48. Nd5! the other move being 47...Rc6 48.Ne8+ driving the king away from control because of mating threats 48...Ke7 49.Re8+ Kd6 50.Kb3 to prevent any ...Nd3+s after ...Nf4 50...Rc7 51.c4 Re7 52.c5+ Ke6 53.Rh8! and white is playing for the win.
I was debating between quite a few of the suggestions. I really don't see why we don't just play h4. The passed pawn gets a step further (farther? ... "skip it"...Groucho) down the board. The knight can still go to f4, but Ne3 remains an option too, keeping the rook off of d1.
h4 is the only move that has two votes (ptobler and myself), but I don't want to submit it just yet.
I'd like a few more opinions before I proceed.