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Tactics by Caro-Kann DL clan

Tactics by Caro-Kann DL clan

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Originally posted by Vovochka
OOps - mistake again - this one is ok now



[fen]8/p3r3/2pN4/1p3p2/1P3k2/1K1B4/P1P5/8 b -- 0 36[/fen]

Black to move
I have one idea. 1...Rd7, though it doesn't necessarily force a draw.

EDIT: Just played through it and it looks like the best for both sides after 1...Rd7 2.Nxf5 Rxd3+ 3.cxd3 Kxf5 is to force a draw. Correct me if I'm wrong but I don't think I am.

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What do you say, if after 37. ... Rd7
white plays 38. Ne8 ?

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Originally posted by Vovochka
What do you say, if after 37. ... Rd7
white plays 38. Ne8 ?
2...Ke5 to restrict the Knight and narrow White's options.

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Originally posted by lukemcmullan
2...Ke5 to restrict the Knight and narrow White's options.
You are right.
In this variation white would eventually lose their knight and the game with it.

So 37. ... Rd7 was indeed forcing the draw.

OK, shortly I'll post the third and the last problem for today.

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Here it is:

Game 1573171

Again snjortp's game (in fact his games contain always lots of tactics).
He played against Hyde Park in the clan challenge of C-K DL vs. The King.
snjortp lost the game but around the position that I post he had at least three occasions to win the game with tactical strikes.
Here I put the position where he had his third and last opportunity to win the game.

Position is after Black played 17. ... Kf6

So -
White to move

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Originally posted by Vovochka
Our clan has its own database, consisting of analysed games played by Caro-Kann by our clanmembers.
Although the whole analyses are open to clanmembers only, as they are located in private forums - almost in every game there are interesting tactical moments that deserve being published in public forums.

I open this thread in order to publish such games ...[text shortened]... C-K thematical tournaments, there is a chance that you will find here the games played by YOU).
this is a good thread for those wanting to learn more about the carokann

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Originally posted by resurrectedsandman
this is a good thread for those wanting to learn more about the carokann
Not only.
The problems given - are opening-independent.
They are just taken from C-K games.

I wonder - if, besides lucemcmullan & Santa Drummer, others only know TALKING about tactics, but not solving it?

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I think I'd play 18. f4

If black took en passant then Bxe5 otherwise white takes with the rook next move and black's Knight is lost, even the Queen if he's not careful.

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Interesting thread, thanks for posting these.

I think it would be good to separate this into one thread that contains just the problems and another for the answers/discussion, so one can try solving without accidentally reading the answers.

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Originally posted by TheGambit
I think I'd play 18. f4

If black took en passant then Bxe5 otherwise white takes with the rook next move and black's Knight is lost, even the Queen if he's not careful.
18. f4 is not bad, because right at the moment Black are pawn up, and the move that you suggest will at least let White take their pawn back (but of course black will not take en passant):

18. f4 gf
White will eventually play Bd3 and conquer e4 pawn - but this gives Black time to get rid of the diagonal pin - putting their queen to a5 (when the bishop is not on b5) and they will succesfully defend just returning material.


So - the decision is other - and it is WINNING for White.

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Originally posted by Vovochka
Here it is:

Game 1573171

Again snjortp's game (in fact his games contain always lots of tactics).
He played against Hyde Park in the clan challenge of C-K DL vs. The King.
snjortp lost the game but around the position that I post he had at least three occasions to win the game with tactical strikes.
Here I put the position where he had his t ...[text shortened]...
So -
White to move

[fen]r6r/ppq2p2/4pk1p/1B2nbp1/3Qp3/P5B1/1PP2PPP/R3R1K1 w -- 1 17[/fen]
I can see a way for whit to at least recover his pawn, but not necesarrily win..

The idea is to trade off the Q + B for N + Q then to win the e pawn back via the pin on the king.

f3 Rad8
Bxe5+ Qxe5
Qxe5 Kxe5.
fxe4

if ... Bxe4 then
Bd3 threatening to win the bishop but really just weakenng the pawn structure after ...f5, Bxe4, fxe4 otherwise blacks bishop is temporarily blocked out of the game and white has recovered his pawn.

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What if white plays 18.Rxe4?

18...Bxe4
19.f3 Bxc2 (not sure that's the best move for black
20.Re1 and white has blacks knight and pawn in return for his rook but what looks like a winning position?? If black moves his Queen from the diagonal and allows white to take e5 with hihs Queen it's all over with the bishops bearing down on the King.

I am normally wrong but I like to see where I go wrong, that's why I like threads like this.

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Originally posted by zebano

f3 Rad8
Bxe5+ Qxe5
Qxe5 Kxe5.
fxe4

if ... Bxe4 then
Bd3 threatening to win the bishop but really just weakenng the pawn structure after ...f5, Bxe4, fxe4 otherwise blacks bishop is temporarily blocked out of the game and white has recovered his pawn.
This line doesn't return the pawn for White

f3 Rad8
B:e5+ Q:e5
Q:e5 K:e5
fe B:e4
Bd3
and then not f5, but
Rd4 and only afterwards ... f5 - so that the pawn advantage is defended and pawn structure is not spoiled.

But - again - as I mentioned there IS a forced continuation that wins game for White

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Originally posted by TheGambit
What if white plays 18.Rxe4?

18...Bxe4
19.f3 Bxc2 (not sure that's the best move for black
20.Re1 and white has blacks knight and pawn in return for his rook but what looks like a winning position?? If black moves his Queen from the diagonal and allows white to take e5 with hihs Queen it's all over with the bishops bearing down on the King.

I am normally wrong but I like to see where I go wrong, that's why I like threads like this.
OK, lets do it step by step.
This problem is really hard.

So 18. f3 - doesn't work (even loses)
18. f4 - draws for White

18. R:e4!! is the right first move.

BUT - now White should be quick - every tempo is expensive

after 18. ... B:e4
19. f3 loses, because Black will put one of its rooks to "d" file forcing white to retreat with their queen - afterwards they take c2 pawn with their bishop, and later defend their pinned knight with that rook, which earlier came to "d" file

In best case White will come out of thus losing exchange - which is worse than losing a pawn.

So by now we have:

18. R:e4!! B:e4

What further?

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19.Qxe4....
20.Re1....

Thikn these should be the next white moves? I can't see anything else of merit on move 19?