Nice kick off from Assiac showing a Queen trap
that has caught a surpring number of RHP players.
Deep Thought joins us - and wishes he hadn't. 🙂
Him follow theory for 11 moves and then taking over is this week's lesson.
Plus the usual Horror Show from the RHP Vaults of Despair.
Blog 4
Originally posted by greenpawn34Thanks for writing the blog - they're always good to read and and it's nice to know I'm not the first person to do that - except in the Odeh - Moloney game, it went 11. ... Be7 12. Bxf6 Bxf6 13. Qe4.
Damn! forgot to say thanks to Deep Thought for supplying the inspiring game.
Thank you Deep Thought.
Credit to houthakker for spotting the problem, plenty of players would have let me off the hook.
I think the reason TheSlayer01 went wrong on 12 moves is that some of the online databases restrict openings to that depth for non-subscribers. So anyone using them for free becomes vulnerable at that stage.
Originally posted by greenpawn34And all this time I thought "Assiac" was someone obsessed with... never mind.
Nice kick off from Assiac showing a Queen trap
that has caught a surpring number of RHP players.
Deep Thought joins us - and wishes he hadn't. 🙂
Him follow theory for 11 moves and then taking over is this week's lesson.
Plus the usual Horror Show from the RHP Vaults of Despair.
Blog 4
Edit: and I am not touching the "queen trap".
Originally posted by greenpawn34Just glancing at it but what's to prevent Black from playing d6, followed by Kd7, then Be8 to keep a possible White passer under watch and then walking the King up to help mate?
Posted in the comments box.
[fen]8/3pk3/4p1bB/4Pp2/p4Pp1/6P1/3[P1K1P/8[/fen]
White to play and save the game
Originally posted by Bebop5First white plays 1.Bg5+ so blacks king cant support a d6 push. Besides that, d6 ...exd6 opens up the diagonal so the bishop can stop the pawn. So black tries to queen first but white is just in time to push his pawn to d6 before black has a chance.
Just glancing at it but what's to prevent Black from playing d6, followed by Kd7, then Be8 to keep a possible White passer under watch and then walking the King up to help mate?
Originally posted by sigrunI've just mucked it up against an engine by accidentally moving my king between g2 and f2 - the engine played Qh1 and took my h-pawn! White needs to move his king to g2 and then waste moves with his bishop instead.
Houdini insists that wh is 9 up but doesn't realise its a =
Originally posted by Data FlyCan't you just plop the bishop on h4 and let the king wander to his heart's content? Edit: well not too much to his content as black can sac the queen for the bishop. Edit2: but does that even work if whites king stays close enough? Wow more to this position than at first glance.
I've just mucked it up against an engine by accidentally moving my king between g2 and f2 - the engine played Qh1 and took my h-pawn! White needs to move his king to g2 and then waste moves with his bishop instead.
The engine would probably beat me if it played exd5 instead of letting the pawn make it to d6. I realize that lets the bishop stop the outside passer and is theoretically drawn but it's not so clear to how white immediately sets up a dark square blockade in my eyes. I'm also prone to seeing ghosts more often when playing against am engine.
Originally posted by iChopWoodForFreeIf White allows Black to sac his queen for the bishop then the win is trivial. e.g.
Can't you just plop the bishop on h4 and let the king wander to his heart's content? Edit: well not too much to his content as black can sac the queen for the bishop. Edit2: but does that even work if whites king stays close enough? Wow more to this position than at first glance.