Go back
wow, impressive by jimster

wow, impressive by jimster

Only Chess

Clock
Vote Up
Vote Down

look at this game, draw????..................um NOOO
Game 2186808

Clock
Vote Up
Vote Down

It's well known that king and knight vs king and rook is a real pig to defend. This must be doubly so if your opponent is rated 300 points higher than you!

Clock
Vote Up
Vote Down

Only 9 moves away from the 50 move rule.

A pig to defend but a pig to win also............

Clock
Vote Up
Vote Down

73. ... Ne8+ was required. But also 77. ... Ne8+ would have saved it (it's mate in 25 after that and therefore with perfect defence the game will be drawn by the 50 move rule).

Clock
Vote Up
Vote Down

Originally posted by XanthosNZ
73. ... Ne8+ was required. But also 77. ... Ne8+ would have saved it (it's mate in 25 after that and therefore with perfect defence the game will be drawn by the 50 move rule).
that's what I was thinking, couldnt find a way for mate within 10 moves (or maybe i just wasn't trying hard enough...)

Clock
Vote Up
Vote Down

when you are rated 2000 endgames like that dont really matter you are playing the best move possible.

Clock
Vote Up
Vote Down

Originally posted by YUG0slav
that's what I was thinking, couldnt find a way for mate within 10 moves (or maybe i just wasn't trying hard enough...)
I checked using tablebases.

Clock
Vote Up
Vote Down

Originally posted by kmac27
when you are rated 2000 endgames like that dont really matter you are playing the best move possible.
Actually, KRKN is a really tough endgame evidenced by the fact that a 2000 player messed up the defence of it. Basic principles (and strategies) are one thing in the endgame but playing the best move every single time is almost impossible as sometimes the reason why a move is the best one is completely unknown to anyone but an engine (in the more complex endgames).

Clock
Vote Up
Vote Down

Originally posted by XanthosNZ
Actually, KRKN is a really tough endgame evidenced by the fact that a 2000 player messed up the defence of it. Basic principles (and strategies) are one thing in the endgame but playing the best move every single time is almost impossible as sometimes the reason why a move is the best one is completely unknown to anyone but an engine (in the more complex endgames).
I saw a study on the net about this ending recently (sorry, i've long forgotten where...). The IM who did it was investigating whether it is theoretically drawn. Most end game books seem to advise the defending side, as a general plan, to keep the King centralised and use the knight as a shield. He discovered that this in fact is incorrect, as there is an algorythm (which is F***ING complicated!!!) which allows the attacker to win. He in fact discovered that a counter intuitive approach is required were you keep the knight one move away from the King (always in range to jump back into defense but not physically joined). I wish i had a link, it was a great lecture, i'll see if i can find it. 🙂

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.