Originally posted by XanthosNZ
Actually, KRKN is a really tough endgame evidenced by the fact that a 2000 player messed up the defence of it. Basic principles (and strategies) are one thing in the endgame but playing the best move every single time is almost impossible as sometimes the reason why a move is the best one is completely unknown to anyone but an engine (in the more complex endgames).
I saw a study on the net about this ending recently (sorry, i've long forgotten where...). The IM who did it was investigating whether it is theoretically drawn. Most end game books seem to advise the defending side, as a general plan, to keep the King centralised and use the knight as a shield. He discovered that this in fact is incorrect, as there is an algorythm (which is F***ING complicated!!!) which allows the attacker to win. He in fact discovered that a counter intuitive approach is required were you keep the knight one move away from the King (always in range to jump back into defense but not physically joined). I wish i had a link, it was a great lecture, i'll see if i can find it. 🙂