if your calculator cannot generate random numbers (many calculators, even scientific ones, can't) then just do something like this:
1+1 =
ans + 1 =
then when the teacher starts a new sentence, press = repeatedly until they say a word that has an e in it. Then find the number on your calculator mod 10, add 1, and you have your die.
Originally posted by nihilismorEnter an initial random number between -2 and 2, which you get from the current time and date. For example, if the time is 01:25 and the date is 03/08/2006, you may enter 0.012503082006.
How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.
I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.
Tossing dice on a desk in a calculus class tends to draw attention.
Now square the number and subtract 2. For your random number take, say, always the 5th significant digit of the result (so if the result is -1.6734173461374 your number is 4). If the number is not in the range 1-6, just square and subtract 2 again, until you get a number in that range.
To get the next random number, again square and subtract 2, etc.
This is not a very good random number generator but for playing a game is a calculus class it is good enough.😛
Originally posted by nihilismorMost new texas intstrument calculators have dice in the probability application... to get there you have to press the button that says apps.
How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.
I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.
Tossing dice on a desk in a calculus class tends to draw attention.
Originally posted by nihilismorDrop bits of paper on it and see what button they land on.
How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.
I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.
Tossing dice on a desk in a calculus class tends to draw attention.
Originally posted by nihilismorWhat calculator do you have?
How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.
I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.
Tossing dice on a desk in a calculus class tends to draw attention.
I have a TI-84 Plus, if you make a program, press catalog (2nd+0) and choose 'randInt(' Then you can make this: randInt(1,6)'sto>'A
Originally posted by ThomasterSecond that for a TI-86, i haven't used a TI-83 in a while, but I thought it had a randIn function as well.
What calculator do you have?
I have a TI-84 Plus, if you make a program, press catalog (2nd+0) and choose 'randInt(' Then you can make this: randInt(1,6)'sto>'A
Otherwise you can just take the ceiling of rand * 6