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Posers and Puzzles

Posers and Puzzles

  1. 16 Oct '08 17:13
    How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.

    I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.

    Tossing dice on a desk in a calculus class tends to draw attention.
  2. 16 Oct '08 18:06
    if your calculator cannot generate random numbers (many calculators, even scientific ones, can't) then just do something like this:
    1+1 =
    ans + 1 =

    then when the teacher starts a new sentence, press = repeatedly until they say a word that has an e in it. Then find the number on your calculator mod 10, add 1, and you have your die.
  3. 16 Oct '08 18:43
    Get a rubber dice.
  4. 16 Oct '08 20:23 / 2 edits
    Originally posted by nihilismor
    How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.

    I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.

    Tossing dice on a desk in a calculus class tends to draw attention.
    Enter an initial random number between -2 and 2, which you get from the current time and date. For example, if the time is 01:25 and the date is 03/08/2006, you may enter 0.012503082006.

    Now square the number and subtract 2. For your random number take, say, always the 5th significant digit of the result (so if the result is -1.6734173461374 your number is 4). If the number is not in the range 1-6, just square and subtract 2 again, until you get a number in that range.

    To get the next random number, again square and subtract 2, etc.

    This is not a very good random number generator but for playing a game is a calculus class it is good enough.
  5. 16 Oct '08 23:36
    Thank you. These are all fantastic ideas.
  6. 17 Oct '08 01:52
    Originally posted by nihilismor
    How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.

    I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.

    Tossing dice on a desk in a calculus class tends to draw attention.
    Most new texas intstrument calculators have dice in the probability application... to get there you have to press the button that says apps.
  7. Subscriber AThousandYoung
    It's about respect
    17 Oct '08 04:30
    Originally posted by nihilismor
    How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.

    I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.

    Tossing dice on a desk in a calculus class tends to draw attention.
    Drop bits of paper on it and see what button they land on.
  8. Subscriber deriver69
    Keeps
    18 Oct '08 07:08
    casio calculators have ran# function that generates a random number between 0 and 1. I would have thought random numbers were a standard feature on a scientific calculator.
  9. 18 Oct '08 09:59
    Originally posted by nihilismor
    How can I randomly generate 6 numbers (prefferably 1-6) on a scientific calculator.

    I was sitting in my calculus class inventing a pen and paper, single player, RPG game; this dice is the last facet I need.

    Tossing dice on a desk in a calculus class tends to draw attention.
    What calculator do you have?
    I have a TI-84 Plus, if you make a program, press catalog (2nd+0) and choose 'randInt(' Then you can make this: randInt(1,6)'sto>'A
  10. Subscriber sonhouse
    Fast and Curious
    18 Oct '08 12:18
    You can just enter PI*2 and use the first 6 digits from one to six, then go PI*3 and use those first digits of 1-6, then PI*4, etc.
  11. Standard member forkedknight
    Defend the Universe
    19 Oct '08 18:25
    Originally posted by Thomaster
    What calculator do you have?
    I have a TI-84 Plus, if you make a program, press catalog (2nd+0) and choose 'randInt(' Then you can make this: randInt(1,6)'sto>'A
    Second that for a TI-86, i haven't used a TI-83 in a while, but I thought it had a randIn function as well.

    Otherwise you can just take the ceiling of rand * 6
  12. 20 Oct '08 20:38
    The Ti-84+ is essentially a TI-83+ with more memory. The randInt( function is still there. I actually have a program written out for dice rolls, you can PM me for it.
  13. 21 Oct '08 03:17
    Originally posted by ketch90
    The Ti-84+ is essentially a TI-83+ with more memory. The randInt( function is still there. I actually have a program written out for dice rolls, you can PM me for it.
    There is no need. Ti-83 and up comes with the dice function. It even has animation.
  14. 21 Oct '08 05:33
    Yeah but I got a used one that had the RAM and Archive cleared.
  15. Subscriber sonhouse
    Fast and Curious
    21 Oct '08 07:43
    Originally posted by ketch90
    Yeah but I got a used one that had the RAM and Archive cleared.
    Archive should be ROM not ram, I think anyway. It should not have gone bye bye along with working ram.