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Site Ideas Forum

Site Ideas Forum

  1. Subscriber Ponderable
    chemist
    20 Jun '18 11:23
    Thread 176449
    It has been such an (embarrasingly) low priority for the site developers, that it would show far more self-respect on the part of the same, if it were removed entirely.

    I was in favour than I am in favour now.

    Yours Sincerely,

    BigDoggProblem
  2. Donation mwmiller
    RHP Member No.16
    20 Jun '18 14:30
    I think if it were made reliably functional it could become popular, but I agree that if it gets no support and remains as is, it should just be taken away.

    But here's another observation or two:
    Both players must remain online in order to play blitz, so they can just both stay online in a RHP correspondence game and play almost as quickly as on the blitz site when it is working.
    It just requires a little more effort and a few more mouse clicks to stay updated with the game.
    Of coarse the time controls are not set for a few minutes like in blitz, but you can still play quickly.
    Plus it will be a rated game, which the blitz games are not.

    And as a final thought, I wonder how much coding it would take to modify the current program for our correspondence games and just add some options for blitz-like time controls.

    I am suggesting that our correspondence game software seems to be pretty reliable and functional, so it might be sensible to just start from that and tweak the time controls to allow selecting minutes instead of days. Maybe the 'time out' and 'time bank' choices could be just changed to minutes instead of days.

    It might be something to think about anyway!
  3. 20 Jun '18 19:01
    How about just fixing or giving subs a discount and advertisers a part refund for not supplying a service previously on the site?
  4. Subscriber venda
    Dave
    22 Jun '18 19:53
    The siege feature was removed because no one was using it but the blitz feature is slightly different in that it doesn't stagnate in the same way.
    Apart from taking up server space the blitz feature will not use any memory if no one is using it and so will not slow the site down or anything. Therefor,I don't see the need to remove it, even though I rarely use it myself.
  5. Subscriber BigDoggProblem
    The Advanced Mind
    22 Jun '18 21:02
    Originally posted by @venda
    The siege feature was removed because no one was using it but the blitz feature is slightly different in that it doesn't stagnate in the same way.
    Apart from taking up server space the blitz feature will not use any memory if no one is using it and so will not slow the site down or anything. Therefor,I don't see the need to remove it, even though I rarely use it myself.
    It looks bad for the site when it appears to offer features that turn out not to work very well. The forums get questions about the blitz site and when it might be improved, and "never" is a bad answer.
  6. Subscriber Ponderable
    chemist
    26 Jun '18 20:30
    Originally posted by @bigdoggproblem
    It looks bad for the site when it appears to offer features that turn out not to work very well. The forums get questions about the blitz site and when it might be improved, and "never" is a bad answer.
    Well put!
  7. Subscriber WOLFE63
    Ageless Hesychast
    28 Jun '18 21:36
    Originally posted by @bigdoggproblem
    It looks bad for the site when it appears to offer features that turn out not to work very well. The forums get questions about the blitz site and when it might be improved, and "never" is a bad answer.
    I agree that it looks bad. But, I've always assumed it was just a transitional defect. Soon to be remedied.

    Anyway, RHP's correspondence chess interface is the best that I've used. I just go to another site to play live games...but just until it's fixed here.
  8. Subscriber BigDoggProblem
    The Advanced Mind
    28 Jun '18 23:19 / 1 edit
    Originally posted by @wolfe63
    I agree that it looks bad. But, I've always assumed it was just a transitional defect. Soon to be remedied.

    Anyway, RHP's correspondence chess interface is the best that I've used. I just go to another site to play live games...but just until it's fixed here.
    That assumption is likely false. You've got one developer writing code for 3 different platforms. It is all he can do to keep the core of RHP going. The blitz site has been this way for months upon months.

    Edit: just to be clear, I believe Russ does a good job keeping the core of RHP going. He's also responsive to requests for new features within the core. I am a programmer also and I empathize with how much work coding a site like this can be.
  9. Subscriber WOLFE63
    Ageless Hesychast
    29 Jun '18 11:46
    Originally posted by @bigdoggproblem
    That assumption is likely false. You've got one developer writing code for 3 different platforms. It is all he can do to keep the core of RHP going. The blitz site has been this way for months upon months.

    Edit: just to be clear, I believe Russ does a good job keeping the core of RHP going. He's also responsive to requests for new features within ...[text shortened]... core. I am a programmer also and I empathize with how much work coding a site like this can be.
    I appreciate that very much. It's all that I can do just to keep up as a (most basic) user.
    Back in the early 1980's, I attempted to learn "machine language" but was interrupted by military service.
    Afterward, I watched with amazement as the code-writing became ever-the-more complex to suit the exponential advances of the contemporary hardware.
    Thank you for keeping this site running. It's a pleasurable indulgence indeed.
  10. Subscriber BigDoggProblem
    The Advanced Mind
    29 Jun '18 14:03
    Originally posted by @wolfe63
    I appreciate that very much. It's all that I can do just to keep up as a (most basic) user.
    Back in the early 1980's, I attempted to learn "machine language" but was interrupted by military service.
    Afterward, I watched with amazement as the code-writing became ever-the-more complex to suit the exponential advances of the contemporary hardware.
    Thank you for keeping this site running. It's a pleasurable indulgence indeed.
    To be clear, I don't program for the site. The credit for this site goes to Russ.