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Add 'Timeouts claimed' count to Profile Page?

Add 'Timeouts claimed' count to Profile Page?

Site Ideas

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As a rampant skull-clicker myself, I realize that this may not be the most popular suggestion.

Could we add a total # of timeouts claimed to the User Profile page?

Since folks seem to place a lot of weight on whether or not someone claims the timeout, having this total reflected on everyone's profile page would assist clan leaders in assessing challenges, as well as helping everybody know what they can expect a bit more clearly than a simple statement like "I claim timeouts."

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Another thought: maybe a "Games Lost to Timeout" count as well.

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Originally posted by blakbuzzrd
Another thought: maybe a "Games Lost to Timeout" count as well.
I've stomped 107 skulls...

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In my opinion it is meaningless how many games were timed out.
There are several different reasons why timeouts occur.

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Originally posted by Dr Strangelove
In my opinion it is meaningless how many games were timed out.
There are several different reasons why timeouts occur.
Agreed.
Whether you claim timeouts or not does not make you a bad or a good person. Sometimes the decision to take a skull depends on how the opponent is behaving - simple statistics will not show this.

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Perhaps it's meaningless. I still think that having the data visible helps provide a more accurate measurement of playing tendencies.

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why would you timeout anyways?
If only you had the option to draw when necassary (Say, when you are actually being killed, and your opponent is late. Then, I would draw.)

I have done 1 timeout, and nobody has ever timed me out.

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This would be a nice extra stat to have.

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...how about a skull on your page that starts yellow and as you take timouts and click on the skulls it turns redder just like the subscriber stars..

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Originally posted by reinfeld
...how about a skull on your page that starts yellow and as you take timouts and click on the skulls it turns redder just like the subscriber stars..
Oooh. Maybe, when high enough, it would drip blood, instead of spinning like the star.

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How would you know if the person had timed his clearly losing opponent out because they were refusing to move?
How do you know if the person timed his opponent out 1 minute after the time ran out - even though the opponent was clearly winning?
How would you know whatever the reason was?
You would have to have each one explained for it to indicate anything.

It's a completely ridiculous idea; it makes no sense at all.

There may be more sense to showing how many games a player had lost by timeouts.

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Originally posted by blakbuzzrd
Another thought: maybe a "Games Lost to Timeout" count as well.
Remember that in the tournament the T/O is automatically claimed after 48 hours. The winner cannot stop this type of T/O win. This would give an impression that the person is claiming a lot T/O's despite these are automatic T/Os.
On the other hand, I have also lost several games to T/Os, probably hundreds of losses and wins.

Harri / Luck

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Originally posted by Dr Strangelove
How would you know if the person had timed his clearly losing opponent out because they were refusing to move?
How do you know if the person timed his opponent out 1 minute after the time ran out - even though the opponent was clearly winning?
How would you know whatever the reason was?
You would have to have each one explained for it to indicate a ...[text shortened]... all.

There may be more sense to showing how many games a player had lost by timeouts.
Hmm. I disagree -- a timeout is a timeout, regardless of the reason why it's taken. I wouldn't need to know why Person X claims them. All I need to know is that they are claimed.

I would know, if there were a high number of them, that I should make sure that I wasn't screwing around on time. I would also want my opponents to know the same with respect to me.

In the end, I was posing the question from the hypothetical standpoint of someone who sometimes runs out of timebank. I'll admit that I am not that person; I have never been timed out. I was trying to think about what a hypothetical opponent might find useful in choosing a game with someone he or she doesn't know.

I'm fine without it, of course, as I experience no remorse whatsoever when clicking skulls.