This is a post born purely out of frustration, but how about an 'are you really sure that you want to make that stupid move?' button, how many times do you se something the second you press 'move', and then frantically try to pull the wires out of the PC before it gets through. Just me? OK then, sorry.
Originally posted by zapbranniganI think if you had an 'are you really sure that you want to make that stupid move?' button, you would get complacent about the 'move' button (as it wouldn't be final) and still do the same thing.
This is a post born purely out of frustration, but how about an 'are you really sure that you want to make that stupid move?' button, how many times do you se something the second you press 'move', and then frantically try to pull ...[text shortened]... res out of the PC before it gets through. Just me? OK then, sorry.
Then you would need an 'are you really sure that you are really sure that you want to make that stupid move?' button
Which would then mean you would need an 'are you really sure that you are really sure that you are really sure that you want to make that stupid move?' button......ad infinitum
😉
Originally posted by SamdoggThat's a very nice idea!
Should they have an undo button here then or at least a back button in the analyze board.
An undo-button that disappears / disables after - say - ten seconds or so (running in the background in case after a move you automatically go to the next waiting game). Enough time to realise the stupid thing you (I) have done and to get back to the board and cancel the move. The number of times I realised what I had done during or a millisecond after pressing the move-button are huge, closing a window to prevent the move (even at slow connection) has not been very helpfull yet.
Originally posted by AikoIn OTB can you take the move back?
That's a very nice idea!
An undo-button that disappears / disables after - say - ten seconds or so (running in the background in case after a move you automatically go to the next waiting game). Enough time to realise the stupid thing you (I) have done and to get back to the board and cancel the move. The number of times I realised what I had done during or ...[text shortened]... , closing a window to prevent the move (even at slow connection) has not been very helpfull yet.
In correspondence (post) can you retrieve the move once posted?
I personally like the move button - I am never quite sure if I want to press it or not, but click away to my hearts content. To my knowledge I have clicked it at the wrong time at least 60 times since I registered here. 🙂
Originally posted by zapbranniganIf you arent sure dont hit move button dummy
This is a post born purely out of frustration, but how about an 'are you really sure that you want to make that stupid move?' button, how many times do you se something the second you press 'move', and then frantically try to pull the wires out of the PC before it gets through. Just me? OK then, sorry.
In OTB chess, if you touch a piece (without the j'adoube comment) then I believe you have to move that piece whether you like it or not (apparently this didn't stop Kasparov once).
Chess is a deliberate game - if you are inclined to rush moves, then you must accept that this is a reflection of your ability. Even at the quickest timeouts, you have 24 hours to consider a move. If this is not sufficient, then set your limits accordingly.
Originally posted by belgianfreakmyself2Wish that would help. Moments of good / better insight don't come by much sooner that just at the moment of hitting the Move-button, or shortly after it. Well, that's the case with me, and probably a lot more people up here...
If you arent sure dont hit move button dummy
I actually like the finality of the Move button--it's clean, clear, austere, true to the game. That's one way in RHP chess is more like live chess than chess against a computer program. When I play against my computer I often take dumb moves back (after seeing how the program responds), and the machine rarely howls with indignation. But in live chess you only get to do that when you're playing against your kindly uncle, not against your hard-nosed friends. One time I did try to abort a move--clicked "stop" on the browser, was relieved to see that the board was unchanged, made a different move, clicked "move", and was dismayed to find that RHP had accepted my first move and ignored the second. I was sorry to have thrown away that queen, but glad in a way that I hadn't discovered a new trick.