Originally posted by GatecrasherGets my rec.
Like tournaments games, all clan league games should timeout automatically.
Theoretically, it now possible for a single stalled game to hold up an entire season of games. Indefinitely. Forever. That is complete insanity!
Of course, this is also true of Siege games, but at least fewer people are affected by it.
Personally, with the timebank system in place, I think all competitive games should timeout automatically.
Originally posted by flexmoreAgree with all of that. Auto timeouts for everything except personal challenges. And I mean auto timeout the very second the skull pops.
i think it is obvious:
auto timeout is required for all except a very few games ... it must be the norm ... [b]only personal challenges should be exempt from auto timeout.
auto timeout is desperately needed for:
and any other game types that may be generated in the future.[/b]
Originally posted by ToeI've wanted this for a long time. Just personal challenges and unrated games should not auto TO.
It has been mentioned as an idea many times. From those threads, it appears the majority favour auto-timeouts in everything except personal challenges for two main reasons: (1) to stop the time-out whining that goes on when a player fails to play by the rules of the game and (2) in consideration of all the other players with an active interest in such games, whether speeding up the next round, moving up the siege queue or whatever.
Originally posted by no1marauderyou say you are here to play chess ....
I'm against automatic t/o's. I came to the site to play chess, not win games on time that I haven't earned. I usually only time out after I send a PM to the other player and give them an additional 24 hours; if they don't respond I reluctantly conclude they've abandoned the game and take the skull. I think extreme abuse of the system, like o ...[text shortened]... dmins on an ad hoc basis. But I do not favor auto timeouts being extended into other game types.
Originally posted by flexmorePlease explain to me how winning a game by timeout is "playing chess"? While your argument might have some validity in Siege games (actually a far larger problem there is so many people aren't even starting their games), so far as I know no third parties are being inconvenienced in the clan leagues because someone choose not to take a timeout they were entitled to. If I don't want to take a timeout and it's not to anybody else's detriment, I fail to see why I should be required to.
you say you are here to play chess ....
that is exactly the reason that auto timeouts are required .....
autotimeouts are required in any situation where people who want to play chess ... are waiting for people who are not playing chess.
Originally posted by no1marauderare you serious??????
Please explain to me how winning a game by timeout is "playing chess"? While your argument might have some validity in Siege games (actually a far larger problem there is so many people aren't even starting their games), so far as I know no third parties are being inconvenienced in the clan leagues because someone choose not to take a timeout t ...[text shortened]... a timeout and it's not to anybody else's detriment, I fail to see why I should be required to.
Originally posted by no1marauder
ARE YOU SERIOUS??? Please read the title of this thread: Automatic timeouts in Clan league games and make an argument on point..