I don't know if someone has already made this suggestions. However, how about adding a “castling” option in the “analyze board” window? I think it would be easier than moving the King and Rook into their respective positions.🙂
Originally posted by TainoBrotha I don't know if someone has already made this suggestions. However, how about adding a “castling” option in the “analyze board” window? I think it would be easier than moving the King and Rook into their respective positions.🙂
Originally posted by TainoBrotha It's not a matter of being lazy. It is a function available within regular game play. why not have it available in the "analyze board"?
because if you were using the analyze board thing and thought you could castle but you couldn't it would mess up your game, they want us to made stupid mistakes.
Originally posted by trevor33 because if you were using the analyze board thing and thought you could castle but you couldn't it would mess up your game, they want us to made stupid mistakes.
Why not incorporate the same code in regular game play into the analyze mode?😲
Originally posted by TainoBrotha I don't know if someone has already made this suggestions. However, how about adding a “castling” option in the “analyze board” window? I think it would be easier than moving the King and Rook into their respective positions.🙂
The same goes for en passants.
You have to do it in two steps.