25 Jul '08 17:48>2 edits
Cheating/A Business Solution
1. Reason & Motivation for This Thread: Reason is that I empathize with the business challenges facing Russ and Chris. There are four...
RHP Site Integrity; RHP Member Morale; RHP Potential Litigation Risk; and RHP Reputation and Goodwill Within the Internet Community.
Motivation is personal. Recently withdrew from participation in the RHP General Forum (Even at High Tide, Clarence, Friendly Advisory threads
on pages 1-2) and, I guess, the energy had to find some alternative outlet. So I've been reading interesting threads in other public forums.
2. Qualifications to Comment: None, from a technical standpoint. Just a crusty senior dinosaur playing with a laptop gift, trying to figure out
cut & paste and on the internet for only the past twelve months. On the other hand I do bring decades of progressive career success with
several Fortune 100 and 500 Companies to the RHP table. Durable organizations have leadership at the helm which insists on seeing things
objectively as they are and are likely to become, in context of present goals and market trends. They are also creative, nimble and decisive.
3. Present RHP Situation: Private suspicions unfounded accusations, public ill will, voluminous posts on the subject, negative internet press.
4. Simple Suggestion: Eliminate the cloak and dagger of moderation team identity and the bandaid reporting of suspect individual games.
How? By taking an open book approach. No idea how data base tools or detection equipment work but if it is available and if it does work...
then apply it in a routine manner to all active chess players. How? By publishing the findings next to the rating on each member's profile.
5. Implementation Details: Three index numbers come into play: (1) Player's rating expressed as a percent of maximum achievable (let's
say a base of either 2500-2600). Top ten players average rating is now 2366, which yields 94.6 on 2500 and 91.0% on 2600. (2) Data
base or engine equipment match percent. (3) The signed difference between those two percents. Rating - match percent = + would seem
favorable and a minus difference would appear questionable. Just publish the raw index information (for the most recent 50-100 games)
for all players... STARTING AT THE TOP, then work down to the 1500-1600 level. Update it monthly. There's probably a logarithmic rather
than a straight line correlation between rating and match. That's okay. Refinements of interpretation will follow. Meanwhile there's an open
book policy approach and cheating deterrent in place, which treats all RHP Members equally and self documents policy decisions to ban.
-gb
1. Reason & Motivation for This Thread: Reason is that I empathize with the business challenges facing Russ and Chris. There are four...
RHP Site Integrity; RHP Member Morale; RHP Potential Litigation Risk; and RHP Reputation and Goodwill Within the Internet Community.
Motivation is personal. Recently withdrew from participation in the RHP General Forum (Even at High Tide, Clarence, Friendly Advisory threads
on pages 1-2) and, I guess, the energy had to find some alternative outlet. So I've been reading interesting threads in other public forums.
2. Qualifications to Comment: None, from a technical standpoint. Just a crusty senior dinosaur playing with a laptop gift, trying to figure out
cut & paste and on the internet for only the past twelve months. On the other hand I do bring decades of progressive career success with
several Fortune 100 and 500 Companies to the RHP table. Durable organizations have leadership at the helm which insists on seeing things
objectively as they are and are likely to become, in context of present goals and market trends. They are also creative, nimble and decisive.
3. Present RHP Situation: Private suspicions unfounded accusations, public ill will, voluminous posts on the subject, negative internet press.
4. Simple Suggestion: Eliminate the cloak and dagger of moderation team identity and the bandaid reporting of suspect individual games.
How? By taking an open book approach. No idea how data base tools or detection equipment work but if it is available and if it does work...
then apply it in a routine manner to all active chess players. How? By publishing the findings next to the rating on each member's profile.
5. Implementation Details: Three index numbers come into play: (1) Player's rating expressed as a percent of maximum achievable (let's
say a base of either 2500-2600). Top ten players average rating is now 2366, which yields 94.6 on 2500 and 91.0% on 2600. (2) Data
base or engine equipment match percent. (3) The signed difference between those two percents. Rating - match percent = + would seem
favorable and a minus difference would appear questionable. Just publish the raw index information (for the most recent 50-100 games)
for all players... STARTING AT THE TOP, then work down to the 1500-1600 level. Update it monthly. There's probably a logarithmic rather
than a straight line correlation between rating and match. That's okay. Refinements of interpretation will follow. Meanwhile there's an open
book policy approach and cheating deterrent in place, which treats all RHP Members equally and self documents policy decisions to ban.
-gb