Originally posted by drdonIt proves that the present system promotes one on one challenges
Proof if you were Spining Stars! Not so convincing for others I would think? I'm still not convinced that this proves anything other than you may have a formula
Wycombe are on top because they are the most industrious
Spinning Stars are punished under the present system for taking on big challenges
Which is surely what the clan challenges are all about
How about this idea........
Individual games:
3 points for a win
1 point for a draw
0 points for a loss
Overall clan challenge:
Win the challenge and get the number of players participating points.
EG: 1 vs 1 gets 2 point bonus for winning the challenge.
2 vs 2 gets 4 etc......
Draw the challenge and get half
Lose the challenge and get nothing.
Working example:
1 vs 1 challenge currently:
If 1 player wins both he gets 2 points and the other player gets -2 points (so basically a 4 point swing)
1 vs 1 challenge under new method:
If 1 player wins both he gets 8 points (two wins and the challenge win) and the other player gets 0 points (so basically a 8 point swing)
My method currently just doubles the points but that wont matter if everything is doubled.
If 1 player wins 1 and draws 1 to win the challenge, he gets 6 points (one win one draw and the challenge win) and player 2 gets 1 point (for the one draw) and now its just a 5 point swing.
If each player wins 1 then they each get 4 points (one win and the challenge drawn)
If each players draws both games, then they would only get 3 points each (two draws and challenge drawn)
The reason I like to give the "losing side" some points, because the current practice is taking place:
Some clans issue one sided challenges. Eg: 9 vs 9 and its basically 9 strong players against 9 weak players and before move 1, the challenge is already decided. So +18 to the strong side and -18 to the weak side. They just need to play the games.
Other clans are a little bit "cunning"
They offer a 9 vs 9 challenge
And on the surface it looks fair......
Team A seems to have 4 matches with stronger players and Team B has 4 matches with stronger players so it looks even..... they then just sneak in the 5th match to their advantage.
So the way it will play out is that Team A will win their 4 strong players games and Team B will win their 4 strong players games and the score will be locked at 8-8 then the 5th match up gets one by the cunning side and they take it 10-8 only to get all the 18 points and the losers -18.
At least in a 9 vs 9 match up using my proposed method (and assuming in this example that all matches ended in wins)
Team A (10 wins) Team B (8 wins)
Team A: 30 points and 18 points for the win is 48 points
Team B: 24 points
So the swing is 24 points.
Current methodology would be Team A +18 Team B -18 so the swing is 36 points.
Originally posted by padgerRugby world rankings?
I still think my original proposal is the fairest
It's nice to see someone else thinks the current system is flawed
A good start would be to reverse all the minus points
Can anyone tell me of a system where you get negative points in any games or sports ?
If New Zealand play South Africa, they do some calculation but in the end they end up playing for the same amount of points. One gets added the other subtracted 🙂
Originally posted by padgerYour method does not take into account the draws though?
The present system does not work and should be changed
I propose the following 1 point for every game won in a challenge and no deductions
Under the present system a 5 man challenge could finish
Clan A 5.5 Can B 4.5
Clan A gets 10 points and Clan B gets -10 points
A difference of 20 points yet there was only 1 point between them
My way Clan A wou ...[text shortened]... 10 points Clan B got -10 points
My way Clan A would have 7 points Clan B would have 4 points
Clan A could win 5.5 to 4.5 but with 1 win and 9 draws.
I was just thinking about it now though. If there was no minus points........
Then Clan A could play Clan B 100 times in a 12 month period. Even 1000 times in a 12 month period.
Here is what would happen maybe.
Clan A sets 1000 match ups vs Clan B. All 1000 match ups will be 5 vs 5.
Now, as a member of one of those clans, I think 1000 games is a bit much. but its okay because of no negative points.
So we all just breeze through our 1000 games.
Turns out that Clan A wins all 1000 challenges at 5.5 to 4.5
Clan A then sits on 7000 points. Clan B on 4000 (using your method of earlier)
And Clan C who only managed to play 20 challenges all year and win them all is only on 140 points.
Originally posted by padgerAgreed, but my point is that a really bad clan that loses all its challenges, can end higher on the table than a decent clan that wins quite a few challenges. It would make smaller clans or slower clans uninterested in trying i think
Yes but it's all about how many challenges each clan makes
Some make a lot ,some not so many
Originally posted by CostadIf you go back to Clan points on the Clan Forum a lot of people were complaining about 1 on 1 challenges and the idea that draws could be manufactured
Agreed, but my point is that a really bad clan that loses all its challenges, can end higher on the table than a decent clan that wins quite a few challenges. It would make smaller clans or slower clans uninterested in trying i think
That's why I came up with the system that I proposed
It promotes larger challenges and negates draws
In the meantime returning all the negative points would be the right thing to do