03 Sep '05 12:32>
Originally posted by NyxieSince you are the only person to respond totally in the negative I would be interested as to your reasons
Totally opposed to this.
Originally posted by AikoYeah, this is ridiculous. Clans don't exist to make everyone else like them. They are for the members of them.
I was thinking of starting a thread to get a view on which clans are somewhat 'worthy' of existing.
I had in mind that only clan members (to prevent needless gluther up of the thread (I could make an additional thread purely for discussions) or double posting about a certain clan) post a message in that thread, naming their clan and a self explained answe ...[text shortened]... bers feel about certain clans and their contribution to RHP
Shall I start a thread like this?
Originally posted by HegemonClans should only be inactive if they aren't playing any games at all. What if everyone in the clan gets overloaded from a few too many challenges and the clan doesnt accept any new ones for three months. If they have long challenges they are still playing plenty of games. Or what if the leader goes on a three month vacation. Not common, but this rule would apply to everyone on RHP. It would probably happen eventually.
All, I have expanded this concept and from the feedback so far come up with what I believe is a workable outline.
Active:
A clan is considered Active if it has 3 or subscriber members including the leader; the leader has also been a subscriber for at least six months; and the clan has engaged in clan challenges or clan leagues within the prior three mont ...[text shortened]... had been Active and engaged in clan challenges or clan leagues then the historical data remains.
Originally posted by UmbrageOfSnowFrom experience, the average clan challenge if playing only 7/7 lasts 3 months. Assuming that the clan has 3 members all involved in challenges and that they can all handle 12 games going at once, then they can handle 6 challenges ongoing, this will lead to a challenge finishing once a fortnight. Where upon they can do further challenges.
Clans should only be inactive if they aren't playing any games at all. What if everyone in the clan gets overloaded from a few too many challenges and the clan doesnt accept any new ones for three months. If they have long challenges they are still playing plenty of games. Or what if the leader goes on a three month vacation. Not common, but this ...[text shortened]... e or recieve clan challenges or recieve new members. Why make it illegal to solve the problem.
Originally posted by HegemonI'm not talking about the average size clan. What if Bobla45 for example wanted to make a clan for him and the other chess players aboard his ship. They would probably try for challenges longer than 7 days and easily go more that 3 months without finishing a game. I'm not saying these type of things will be likely or common, but with everyone on RHP there is bound to be something that comes up. We aren't talking about what the average player/clan will do, we're talking about the extreme situations.
From experience, the average clan challenge if playing only 7/7 lasts 3 months. Assuming that the clan has 3 members all involved in challenges and that they can all handle 12 games going at once, then they can handle 6 challenges ongoing, this will lead to a challenge finishing once a fortnight. Where upon they can do further challenges.
Lets assume that ...[text shortened]... that a warning message is sent to all clan members after 2 months of not engaging in challenges.
Originally posted by UmbrageOfSnowThere's already a filter in place for clans that are not active over 30 days. Another filter won't solve the underlying problem of too many clans, at least in terms of maintenance of the server, as the data is still there, cluttering up the system.
I'm not talking about the average size clan. What if Bobla45 for example wanted to make a clan for him and the other chess players aboard his ship. They would probably try for challenges longer than 7 days and easily go more that 3 months without finishing a game. I'm not saying these type of things will be likely or common, but with everyone on R ...[text shortened]... e add a sort or filter feature which lets you just look at clans with certain numbers of people.