That sounds like a lot of fun! It could operate just like Risk. A clan that wants to attack challenges a neighboring clan (within some special interface so as not to have to change the whole clan challenge system) just like normal clan challenges work. They both must agree to the lineup, etc. After a very long time, the clan that conquers the entire world wins. It could be another way of scoring the clans, since no one seems to like the standard points.
yeah sounds like a good idea!! Would be interesting to see how it would be setup but going along the line of risk would be great.... Like if one person is invovled in a challenge with another "continent" then that person can`t be involved with challenges from other continents until that challenge is over...
does that make sense?
I think the whole problem is that losses dont affect anything. I mean come on if it is going to be like this we might as well not let losses affect ratings either as far as i am concerned. Then everyone could be rated over a million. Right now the basic idea is that the clans are basically in order of when they were formed. This system doesnt give anyone a reason to try to get their clan to the first page because you would have to play at least as many challenges as the clans on the first page and also outplay them by 10/1 to hope to catch up within 5 or 6 years.
I am amazed this has come up.
One of the new game formats I have been toying with is a 'risk' like affair, but not necessarily clan based.
The name I had in mind was 'global domination'... so this is all rather spooky (I have mentioned here previously I had a wacky idea ready for when I found the time, but I gave no detail)
As this has come up, I may as well give you more details on what I had planned, even though I won’t be able to follow up this thread for a week.
I intended to allow people to pick an allegiance to a colour. I originally intended just two, but it could be more.
A global map would be split between these colours, and anyone from one team colour could challenge another team’s territory. This would place a game in a queue, and member of the defending team would have to accept or forfeit the territory. As many simultaneous games can take place as there are bordering ‘boards’.
If a game is lost, the player involved is unable to take any more games for a fixed period. (A week?)
The game is just ongoing, with no real conclusion.
That is about as far as I got with it. I really wanted to do some graphics work with maps, which is where the idea cam from. But as someone else has had a similar idea, I am sure we can form something interesting out of this.
-Russ
Originally posted by RussCool. Maybe the Google Maps could be incorporated for the maps. Might violate TOS though so it'd have to be checked out first. The API is very straightforward.
That is about as far as I got with it. I really wanted to do some graphics work with maps, which is where the idea cam from. But as someone else has had a similar idea, I am sure we can form something interesting out of this.
I was thinking about this a little more. Knowing that the code will be written generically (😉), we can allow for playing of arbitrary maps. We could play on the moon, re-enact a historical battle, or make up a totally new map.
We could also add arbitrary rules if we make it Risk-like for things like movement in the map. Lower-rated players would have higher mobility (like infantry) while higher-rated players would move slower (like heavy artillery). We could allow each player to play a certain number of games based on some statistic which would allow them to 'command' small squads against the opposition. The scope creep is unlimited! 🙂
This would definitely need to be set up separate from any of the other points systems since this would be a totally new game.
Originally posted by ouroborosThis sounds like a very good idea; I'd even join a clan to be part of it...
I was thinking about this a little more. Knowing that the code will be written generically (😉), we can allow for playing of arbitrary maps. We could play on the moon, re-enact a historical battle, or make up a totally new map.
We could also add arbitrary rules if we make it Risk-like for things like movement in the map. Lower-rated players would h ...[text shortened]... e set up separate from any of the other points systems since this would be a totally new game.
Originally posted by ouroborosRed Hot Risk.
I was thinking about this a little more. Knowing that the code will be written generically (😉), we can allow for playing of arbitrary maps. We could play on the moon, re-enact a historical battle, or make up a totally new map.
We could also add arbitrary rules if we make it Risk-like for things like movement in the map. Lower-rated players would h ...[text shortened]... e set up separate from any of the other points systems since this would be a totally new game.
This has to be one of the best ideas ever. You could have a team board and an individual board. Team games should have leaders whom can be overthrown at any time by a challenge. This would mean the strong lead. To avoid to many games one should be able to set a number of games wished to be played in the mode. Also the maps should be absolutely HUGE. There has to be a way for people to join so the game is everlasting and ever changing. You could also have different continents where similar rated players are located. You should be able to make alliances and start wars. A sort of politics should arise; some one like ironman31 could be the leader of a world power while lower rated players could run sorta 3rd world countries. To even out differences in skills one should be able to do some sort of terrorist or spy activity or build an a-bomb. Also this should be available to subscribers only. Sorry if my ideas are out of order just spited them out as they came to me.