I was thinking about this a little more. Knowing that the code will be written generically (
), we can allow for playing of arbitrary maps. We could play on the moon, re-enact a historical battle, or make up a totally new map.
We could also add arbitrary rules if we make it Risk-like for things like movement in the map. Lower-rated players would have higher mobility (like infantry) while higher-rated players would move slower (like heavy artillery). We could allow each player to play a certain number of games based on some statistic which would allow them to 'command' small squads against the opposition. The scope creep is unlimited!
This would definitely need to be set up separate from any of the other points systems since this would be a totally new game.