Originally posted by kenanIt really depends on the question: How many deserters are there?
More games mean more satisfaction from the free service so it means the drop rate of deserters of RHP might decrease since people might actually try to reach those goals (little psychological trick). And that my friend, indirectly means more members.
If the rate of deserters isn't high, then this is a non-issue.
I think it wouldn't be a necessarily bad idea to have a non-sub tournament option where each non-sub would be able to play in one tournament. If they wanted to play in another, then they would have to subscribe.
Although playing in a tournament isn't much more than having more games really when it comes down to it.
Originally posted by kenanOne other thing too. More games also means less incentive for some to actually subscribe. If someone wants to play more than 6 games, say 8 and then gets it without subscribing then they won't subscribe.
More games mean more satisfaction from the free service so it means the drop rate of deserters of RHP might decrease since people might actually try to reach those goals (little psychological trick). And that my friend, indirectly means more members.
I'm decent with business and economics, but have never taken a marketing class, much less a web marketing class. So, I'd be interested to know this: How much revenue does a non-subscriber generate per year, and how much revenue does a subscriber generate? Probably just the sub fee for the subscriber, unless I'm missing something. The formula for the non-sub might be:
Revenue = Advertisement rate (in $/ad) * ads/hit * hits
A hit would be a view of a web page (which can contain ads).
That's very simplistic but is probably the core principle in the matter. Ads/hit would be the hardest part and would likely not be linear, and it would interact with the ad rate.
The marginal cost of an additional account is probably negligible, and the marginal cost of each hosted game is also probably negligible, so it comes down to the marginal revenue generated by each hit.
The more hits a member does, the more ad revenue is generated. Advertisers are willing to pay more to a site when that site gets more page hits.
Originally posted by HolyTI gave up on this issue; they ain't giving no free games.
I'm decent with business and economics, but have never taken a marketing class, much less a web marketing class. So, I'd be interested to know this: How much revenue does a non-subscriber generate per year, and how much revenue does a subscriber generate? Probably just the sub fee for the subscriber, unless I'm missing something. The formula for the non-sub enerated. Advertisers are willing to pay more to a site when that site gets more page hits.
Originally posted by PsychoPawnYou may not be following the earlier pages of this thread but we are talking about "extra-concurrent-games" for every X moves that a non-subcriber makes in RHP.
Yup, where X=0 - they give you UNLIMITED free games, only you can only play 6 at a time.
You actually don't have to move at all. You can immediately resign every game and play as many as you want.
Why the hell I wanna resign a game to play another? What's the point in that?
🙄
Originally posted by kenanYou may not be following the parts when I was joking 😉
You may not be following the earlier pages of this thread but we are talking about [b]"extra-concurrent-games" for every X moves that a non-subcriber makes in RHP.
Why the hell I wanna resign a game to play another? What's the point in that?
🙄[/b]
Although it is true that you get an unlimited number of games for free.
Originally posted by Ragnorak[joking]You can bequeath your account to your grandchild[/joking] right before you die. He/she can attain that incentive. 😛
I'd like a copy of Fritz 9 after I've been a non-sub for 100 years.
I think the lure of an unattainable incentive would really make me stick around.
D