11 Aug '07 15:44>2 edits
Originally posted by Ragnorak
Just trying to get some facts. The fact that you won't post the pgn with move times implies that you are overstating your opponent's behaviour.
I suggest you don't take anything other than entry-level logic classes, because it implies no such thing.
Having said that, I believe I'm well within my right of accusing you of wanting to punish thousands of players.
I'm not denying that right, but I would like to know where you got it.
What you want to do is ensure that players who have invested months of time in their games lose all their hard work when something unexpected comes up.
I can see your point, but I'm convinced the vacation settings will be abused more often than used.
Timebank and vacation run concurrently. Your timebank will run down while your vacation is on, so to say that you are also adding on 36 days isn't strictly true.
Maybe not STRICTLY, but when someone starts using vacation settings the same DAY his time bank was depleted AND he moved several times since --but not in his game against me-- then I get suspicious.
Don't start a game when you're going on holiday for 5 weeks.
I'm still taking part in a tournament on here which started in 2004, over 3 years ago. Do you honestly expect me to know that I'm going on holiday for 5 weeks when I entered that tournament 3 years ago?[/b]
Admittedly, another good point. I don't know how tournaments work and why they would typically have longer running times (I guess you play against multiple players). But why not restrict vacation settings to tournaments? Let other games be ruled by the more-than-reasonable amount of time one gets through time-per-move + time bank?
Just trying to get some facts. The fact that you won't post the pgn with move times implies that you are overstating your opponent's behaviour.
I suggest you don't take anything other than entry-level logic classes, because it implies no such thing.
Having said that, I believe I'm well within my right of accusing you of wanting to punish thousands of players.
I'm not denying that right, but I would like to know where you got it.
What you want to do is ensure that players who have invested months of time in their games lose all their hard work when something unexpected comes up.
I can see your point, but I'm convinced the vacation settings will be abused more often than used.
Timebank and vacation run concurrently. Your timebank will run down while your vacation is on, so to say that you are also adding on 36 days isn't strictly true.
Maybe not STRICTLY, but when someone starts using vacation settings the same DAY his time bank was depleted AND he moved several times since --but not in his game against me-- then I get suspicious.
Don't start a game when you're going on holiday for 5 weeks.
I'm still taking part in a tournament on here which started in 2004, over 3 years ago. Do you honestly expect me to know that I'm going on holiday for 5 weeks when I entered that tournament 3 years ago?[/b]
Admittedly, another good point. I don't know how tournaments work and why they would typically have longer running times (I guess you play against multiple players). But why not restrict vacation settings to tournaments? Let other games be ruled by the more-than-reasonable amount of time one gets through time-per-move + time bank?