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RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
16 May 21

This is now live to subscribers and recent beta testers.

If you offer a game, then players will see a green dot on the "live" icon on their next request. For now, this icon will only appears on a page refresh, so don't wait for it to appear whilst looking at one page.

Games are being logged - and a method for browsing these games will be added shortly. But for now, I recommend exporting a PGN for all games you value as they conclude.

Secret RHP coder

on the payroll

Joined
26 Nov 04
Moves
155080
16 May 21

Bug:



Black wanted to castle on move 15, but could not. The move is legal.

Secret RHP coder

on the payroll

Joined
26 Nov 04
Moves
155080
16 May 21

Suggestion:

On rematch, the players should switch colors.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
17 May 21

@bigdoggproblem said
Suggestion:

On rematch, the players should switch colors.
Agreed - this was definitely on the todo list.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
17 May 21
1 edit

@bigdoggproblem said

Black wanted to castle on move 15, but could not. The move is legal.
Confirmed as a bug. Very surprised by this too after so many games played in testing.

RHP Member No.16

Joined
25 Feb 01
Moves
102136
17 May 21
1 edit

R
Standard memberRemoved

Joined
10 Dec 06
Moves
8528
17 May 21

@russ said
Confirmed as a bug. Very surprised by this too after so many games played in testing.
I just experienced a queenside castling bug today.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
17 May 21

@joe-shmo said
I just experienced a queenside castling bug today.
Details?

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
17 May 21
3 edits

@bigdoggproblem said
Black wanted to castle on move 15, but could not. The move is legal.
This is classic example of the moment software being released into the wild an issue is found in the one use case you appear to have never tested.

The rook vs rook capture (invalidating castling availability for both colors simultaneously) appears to have an issue.

Fix up tomorrow AM GMT.

edit : Then I will hook up an engine to work the new code hard to catch anymore like this. Of which I'm confident there are none. 😉

R
Standard memberRemoved

Joined
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17 May 21

@russ said
Details?
Sorry Russ... just general information. Playing White, was unable to castle queenside. I didn't save a game log.

R
Standard memberRemoved

Joined
10 Dec 06
Moves
8528
18 May 21
1 edit

Is there a notification bell when a game is accepted? I'm not hearing one when I'm in other tabs.

Edit: I must have accidentally blocked notifications in Edge from RHP.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
18 May 21

@joe-shmo said
Is there a notification bell when a game is accepted? I'm not hearing one when I'm in other tabs.

Edit: I must have accidentally blocked notifications in Edge from RHP.
Yes, you must allow system notifications. The live chess "game accepted" is the only system notification we fire right now, but will expand this to waiting for moves in CC games too soon.

R
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18 May 21

I'm also having trouble with phantom pieces staying on the board. I just had 3 rooks on the boards, after the image of one I just moved stayed in its last position.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2425
18 May 21
1 edit

@joe-shmo said
I'm also having trouble with phantom pieces staying on the board. I just had 3 rooks on the boards, after the image of one I just moved stayed in its last position.
Are you "drag and dropping", or selecting the piece then selecting the square?

edit : The castling bug fix will be patched soon. Nearly there.

R
Standard memberRemoved

Joined
10 Dec 06
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8528
18 May 21

@russ said
Are you "drag and dropping", or selecting the piece then selecting the square?

edit : The castling bug fix will be patched soon. Nearly there.
I'm not sure. Probably a bit mixture of both. In fast time control games it seems most efficient to drag and drop, but I can't be certain that was what I was doing.