Originally posted by Faith No More
Great idea Pyrrho, I support it 100 percent.
Let me just suggest,that maybe instead of yourr members setting a certain number of challengesthey want to play, try some other systems.
For exaple:
a)Decide that whenever your clan member doesnt want anymore games he makes himself unavailable.
b)Instead of a limit of challenges decided with your memb ...[text shortened]... in progress.
I think this will save you from the labor of going through every single challenge
The reason I'm not sure I like the A option is that it seems a bit inflexible... I might still want to receive some exeptional (perhaps very large, or otherwise of extra-interest) challenge and then ask my non-available members whether they'd like to still take part, even if it goes over their limit... if they are marked as unavailable, I might not receive the interesting challenge in the first place.
Also, this would put the responsibility of keeping the clan-status current for each member... I myself tend to be somewhat absent minded (when it comes to matters that I'm not
running or
organizing), and if I was a clan member in a clan with this policy, I imagine there'd be times that I'd wonder why I haven't received any clan games for a month, only to discover that I'd forgotten to switch the status back to "available"... 🙂
The problem with B is that many of my members are playing permanently above their self-set maximum number of total games. Half my members would become unusable in clan games.
-Jarno