26 Nov '12 11:06>
It might be nice e.g. in certain banded tournament games for there to be a "rating floor" on an apponent's rating.
I'll illustrate by example -
A person joins a game with a 1300 rating.
Whilst that game is in progress, they lose/time out, a lot of games, costing hundreds of rating points, leaving them on, say, 1000.
Meanwhile, they still have a few games in progress, which they continue playing.
Now, the raft of games that this person has lost through timeout has cost them rating points, but, one can assume, it hasn't cost them 300 points of actual skill. They are still playing as a 1300 player. If they win, people playing them will lose against a 1000 rated player.
This seems a little broken. Furthermore, it actively encourages other people engaged in games against that player to take timeout victories rather than continue playing against what might suddenly be a low-rated player.
So my proposal is fairly simple - either the calculation for ratings at the end of a game is based on the rating or tournament rating of a player when the game starts, or the rating is based on that rating but with a floor on it to guard against sudden rating drops.
I guess even this could be set per-game, so that you could decide at the outset whether to play against starting or "current" ratings.
Cheers.
I'll illustrate by example -
A person joins a game with a 1300 rating.
Whilst that game is in progress, they lose/time out, a lot of games, costing hundreds of rating points, leaving them on, say, 1000.
Meanwhile, they still have a few games in progress, which they continue playing.
Now, the raft of games that this person has lost through timeout has cost them rating points, but, one can assume, it hasn't cost them 300 points of actual skill. They are still playing as a 1300 player. If they win, people playing them will lose against a 1000 rated player.
This seems a little broken. Furthermore, it actively encourages other people engaged in games against that player to take timeout victories rather than continue playing against what might suddenly be a low-rated player.
So my proposal is fairly simple - either the calculation for ratings at the end of a game is based on the rating or tournament rating of a player when the game starts, or the rating is based on that rating but with a floor on it to guard against sudden rating drops.
I guess even this could be set per-game, so that you could decide at the outset whether to play against starting or "current" ratings.
Cheers.