28 Jul '11 11:25>
Apart from the so called "sandbaggers", I woundn't have thought anyone deliberately loses games by being timed out.
When a player loses lots of games thro' timeout ,possibly due to "circumstances beyond his control" his rating plummets.
This false current rating makes it difficult for clan leaders to find fair challenges.
One example:-
I am playing a guy whose current rating is 1086.If I were searching for a clan match for one of my 1800 players I wouldn't even consider this chap - but his T.E.R. is 1789!!.
The Idea(eventually):-
If you win or lose a game by timeout your rating is unaffected.
This might also encourage the skull hawks to be a little less enthusiastic.
When a player loses lots of games thro' timeout ,possibly due to "circumstances beyond his control" his rating plummets.
This false current rating makes it difficult for clan leaders to find fair challenges.
One example:-
I am playing a guy whose current rating is 1086.If I were searching for a clan match for one of my 1800 players I wouldn't even consider this chap - but his T.E.R. is 1789!!.
The Idea(eventually):-
If you win or lose a game by timeout your rating is unaffected.
This might also encourage the skull hawks to be a little less enthusiastic.