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chemist

Linkenheim

Joined
22 Apr 05
Moves
656028
207d

@medullah said
One extra though on clan matches.

Instead of winner takes all, is it easy/desireable to change things so that you keep the points that you actually win?
Actually that is reflecetd in "Net" and "gross" point lists (you can aorder according to each to see where you are

Lover of History

Northants, England

Joined
15 Feb 05
Moves
319992
205d

@Ponderable

If you are in a 5 match game and you lose 3-2, then you don't get 4 points, you get 0

chemist

Linkenheim

Joined
22 Apr 05
Moves
656028
203d

@medullah said
@Ponderable

If you are in a 5 match game and you lose 3-2, then you don't get 4 points, you get 0
OK, understood the intention wrongly...

Lover of History

Northants, England

Joined
15 Feb 05
Moves
319992
202d

@Ponderable
👍

I thought that you had 😉

Dave

S.Yorks.England

Joined
18 Apr 10
Moves
83819
201d

@medullah said
One extra though on clan matches.

Instead of winner takes all, is it easy/desireable to change things so that you keep the points that you actually win?
All this has been debated in the past Pete, and some alterations to the points system(among other things) made.
As I have said before, whatever system is adopted ,players will find loopholes to exploit.
I have thought in the past that adopting the system used by FIDE including 1/2 a point each for a draw might help but my instinct says just accept the system as it is and leave the admins to weed out any obvious cheating

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419
178d
4 edits

Shockingly, this thread was created nearly a year ago. My estimation skills are clearly as sharp as ever. Huge codebases take a long time to rewrite/refactor - who knew!? 😳

A few screen shots have just been uploaded to socials - although it still hasn't really reached the "prettying it up" stage quite yet, but a similar theme will remain.

Twitter thread of Work In Progress screengrabs

Once complete a blog post here will document the key differences with final images...so the above are just work in progress.

One little addition mentioned in the Twitter thread above - "traffic light" colors system for browsing game results has been very frequently requested. It has now been added.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419
153d

Buddies and Blocked players will all be managed from the player directory.

Twitter thread of Work In Progress screengrabs

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419
73d

A small update - I'm just working on reimplementing dark mode. Internal testing to start next week.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419

Joined
16 Feb 08
Moves
116950
66d

@russ said
A small update - I'm just working on reimplementing dark mode. Internal testing to start next week.
Excellent. I’m using DM all the time now, but a refresh would be beneficial 👍🏼

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419
66d

@divegeester said
Excellent. I’m using DM all the time now, but a refresh would be beneficial 👍🏼
The new Dark Mode will take a bit of refinement still, but it is in place again at least.

Joined
16 Feb 08
Moves
116950
63d

@russ said
The new Dark Mode will take a bit of refinement still, but it is in place again at least.
Is dark mode available on iPhone?
I can’t see the icon.
Thanks

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2419
63d
1 edit

@divegeester

On the web site (on mobile), open the main menu (click avatar), and it will be at the bottom of the menu alongside Log Out.

On the new build it is there all the time, as the menu bar no longer exists as it does now.

Joined
16 Feb 08
Moves
116950
62d

@russ said
@divegeester

On the web site (on mobile), open the main menu (click avatar), and it will be at the bottom of the menu alongside Log Out.
Ah of course 🙄

Thank you.

Secret RHP coder

on the payroll

Joined
26 Nov 04
Moves
155080
58d
2 edits

[nevermind]