Originally posted by no1marauder
Well you're making a statistical argument about how humans would look at a game; we might evolve a totally different plan - you might want to sac a pawn for an open line, I might want to occupy a weak square as my first priori ...[text shortened]... al players is significant. Or am I misunderstanding?
This is why no two games match unless they are thought about in the exact same way.
The computer does see each position as random where humans look for a game plan. In RHP style correspondence chess which might just as well be thought of as 1000's of find the best move problems.
In each one the human will look for his style of play moves, the computer will try to find the best move. There will be variation without a doubt, the more you go through the problems the more the variation will become apparent.
Yet its not 1000 problems because the games will come up again. Next time around the human keeps going with his plan the computer find the best two moves.
and so and so on. Even if two players have the same style of chess (ie attacking) try to get them to match up 90% of even two best moves over games is impossible.
I can see your point, but there is a cut off however where the complexities of chess make it impossible that unless the moves are thought about in the exact same way (ie engines)
If they arent thought about in the exact same way there will be variation and as you said soon to be wild variation.
The only question is how many games do you think that would take for the variation to become apparent.