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DragonLords sign up sheet

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Originally posted by stocken
I have to squeeze now. 😀
ouch!

Seriously, take care and see you around. Godspeed! 🙂

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5 - 1 odds that they have 2 dates, elope to Vegas, get a Civil Partnership and will be on the adoption list by Christmas.

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Originally posted by AThousandYoung
I'm going to try to get into a Dragonlords game now that I'm out of the NE game. Does anyone else want to join me? For those who don't know about it, it's a multiplayer wargame set in a fantasy world. There are no fixed alliances; alliances are as each player wants for his nation. All players move at the same time, once per week, with the turns being resolved simultaneously.

http://lordsofconquest.com/dragon/
Yep I'm in.

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Originally posted by Seitse
I'll do it, when does it start? how do I play?
I haven't done anything yet. Be careful; if you want into a heavily RHP game, don't ask to join a game through the site. We need to present a single list of players. In deference to Rob, I'll wait a bit to start it.

EDIT - I thought 33 responses would mean a healthy list of players. Why did you have to pick my thread to cyber in?! Sickos.

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So far we have:

AThousandYoung
Daemon Sin
rwingett
Seitse
Freddie2006

Please remember, this is a long term committment. There is nothing more annoying to people who actually play the game to the end than other people who just quit. This hands the nation over to a retarded computer brain. It's really irritating.

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Please define long term - a couple of months or over a year of having to make a move every week?

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Originally posted by ElleEffSeee
Please define long term - a couple of months or over a year of having to make a move every week?
Over a year of having to make a move every week. You can generally miss a week without getting kicked out, but it will often get you killed. MD2, which seems to be similar in size or even smaller (in terms of the map size and number of players), takes seven months or so; sometimes longer.

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Thanks - looks like it doesn't work on Macs so that's me out 🙁

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El bumpo!

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Thanks for the bump. This is the latest news:

How many players do you have that want to play in the game? There are a total of 24 starting positions. If you can fill all 24 then it will not be a problem for you to pick your realms. If I will need to fill out the remainder of the game then only royal starting players will get to select their start positions.

Please do remember that only four can win one of these games, so if you have a group of more than four players that want to play together, be sure that all are aware of this rule.

I have set up several invitationals, but in order to do this successfully the game must be filled. Therefore, you will need to have more than four players you are hoping to play with. If you only have the four then I recommend you sign up for one of my team games. The team games are designed for groups of four to be able to from the start play as a unit.

Let me know which type of invitational you are interested in.

Sincerely,
Bo Sanford

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I'm in.

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Originally posted by AThousandYoung
Thanks for the bump. This is the latest news:

How many players do you have that want to play in the game? There are a total of 24 starting positions. If you can fill all 24 then it will not be a problem for you to pick your realms. If I will need to fill out the remainder of the game then only royal starting players will get to select their s ...[text shortened]...

Let me know which type of invitational you are interested in.

Sincerely,
Bo Sanford
It would be kinda cool if we were a group of 4 already allied. But I suppose it would be just as cool if we had a full game of RHPers. Come on guys and join up.

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For those of you undecided about DragonLords, here are a few features that make it one of my favorites:

Fiefdoms - In MD and NE you just grab provinces willy-nilly and just add them to your total. It doesn't really matter which ones. In DL that's not necessarily the case, because of fiefdoms. The majority of provinces on the map are subsets of larger fiefdoms. If you control all the provinces (typically 3 to 5 provinces) within that fiefdom you get the fiefdom bonus in addition to the province income. The Chiefdom of Tarkorul, for example, is a fiefdom with 5 provinces in it. Control all 5 and you get the 33 GP fiefdom bonus, plus 'Chief of Tarkorul' is added to your list of titles.

Kingdoms - As provinces are organized into fiefdoms, fiefdoms are organized into kingdoms. Control all the fiefdoms within a kingdom and you get the kingdom bonus. The Kingdom of Agarond has 6 fiefdoms and 1 independant province in it. Control them all and you get the 85 GP kingdom bonus on top of it. This is in addition to all the fiefdom bonuses and province income. Plus you get to add 'King of Agarond' to your list of titles.

Only royal players can get fiefdom or kingdom bonuses.

Lords/henchmen - The relationship between royal player and commoners is quite different in DL than it is in MD or NE. Royal players (only) can take on henchmen, which is any other realm which swears allegiance to them. So there's an intense amount of bargaining in the beginning with the royals trying to get the commoners to become their henchmen. A commoner that doesn't agree to become someone's henchman is doomed to a quick death. The Lord gets 10% of his henchman's income (I think) plus he can control fiefdoms through his henchmen and gain their bonus. This relationship is very different from a mere alliance, because the Lord has a vested interest in protecting his henchmen from attack.

What does a henchman get out of it? A quick glance might indicate 'nothing.' But that's not so. Although he loses 10% of his income a henchman gains the protection of a (hopefully) strong Lord. If his Lord prospers, then so too will he. Plus it's quite common for enterprising commoners to negotiate very lucrative 'signing bonuses' with their Lords, which could benefit them greatly. A henchman can break his bonds of fealty and go over to another Lord, but he loses 10% of his army strength as a penalty.

In DL the Lord/henchman relationship is a real alliance, unlike the regular so called alliances, which, in effect, are nothing more than non-aggression pacts.

Hidden units - In DL there are certain units which can go undercover. Other realms would be unable to see them on the map. You could send them sneaking into enemy territory without their knowledge and have them in position in anticipation of an upcoming attack. On the flipside to that, there are units which can scout for hidden units and try to reveal their presence. Having your hidden units uncovered in someone's territory could be a major diplomatic faux pas.

Hidden terrain - In DL you cannot see the entire map, as with the other games. You can only see something like 3 provinces away from a province you control (I don't quite recall the details). So you can't inspect the contents of armies halfway around the map, uless you negotiate to share recon with another realm. If you do so then you can see whatever they can see and vice versa. This greatly expands your knowledge of the map.

So there you have it. Dragonlords, in my opinion, is one of their better games.

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I'll play.

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What the hey.... Sign me up too...