Originally posted by RamnedI think you can tell, usually. There is a huge gulf between strong human play and the moves suggested by a machine. Engines usually analyse the minute details of a position and try to accumulate small advantages, rather than understanding the big picture and really going for it in terms of a win. Most of us have, at some point, fallen prey to software here. My advice would be: keep going, play the best you can, take time out to think, and play against opponents of different strength. Study your positions, and don't move too quickly. this will do you rating a power of good...
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PLEASE ANSWER HELPFULLY
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Best wishes,
Mathurine 🙂
Originally posted by pawnfondlerYep, If someone has no lost games, I won't play them. Something tells me I'll lose....
i avoid ppl who are 18-0, and usually look at a few of there games before i accept. if i see 10 games without a blunder something is wrong. i saw one guy who manged to lose his first two games to 1200s now hes 230-2 go figure.
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ive never used a comp engine before so heres a few questions i have.
1) does it take long to program the game in and for it to give you a move? so when im a in a fast game with a user chances are hes not?
2) will it always respond with the same move for a situation. I dont wanna drum a situation but say after a basic italian opening four knights variation is complete(very common i find around this site) im inclined to castle usually black will castle in return and typically ill push a pawn to d3. bishop to d2 or e3. now lets say i or my opponent go to a computer for advice in this situation cause we suck at the middle game. will the computer give me the same move every time or will it suggest different moves based on how it feels?
any insight is much appreciated.
Originally posted by pawnfondlerso, on a site that bans people for engine use, you want advice on using engines?
ive never used a comp engine before so heres a few questions i have.
1) does it take long to program the game in and for it to give you a move? so when im a in a fast game with a user chances are hes not?
2) will it always respond with the same move for a situation. I dont wanna drum a situation but say after a basic italian opening four knights variat ...[text shortened]... me or will it suggest different moves based on how it feels?
any insight is much appreciated.
you're more brave (another adjective comes to mind also) than me.
Edit: Also, I'm no expert on openings, but I don't think the Italian has a Four Knights variation. The Spanish does, though. Maybe instead of learning about engine use, perhaps learning about openings might be a better use of your time.
well, ppl are going off on some fritz program on the forums page so i figure most seem to know about them here. no worries though. I will understand if ppl lack the courage to respond. as regards the four knoghts opening i dont know the actual name for it, but its when you do the italian the guy mirrors you, and you both have the other horsey out. I call it the four horse, perhaps someone knows the technical name for it?
Originally posted by pawnfondler1) A cheat might cut and paste a FEN position or PGN game into an engine interface like Chessbase at each move. That might take 10-15 seconds seconds per move. Alternatively, a cheat might store their games in a database (like Chessbase) and load/update it on each move. That might be somewhat quicker. If a cheat is playing a blitz or a single game in a single session, no need for either - just move the pieces in the interface, and let the engine do the work. The point is this: the amount of time taken to think by an opponent is not indicative of engine use. The only reliable means of detection is post-game analysis of the actual moves made.
ive never used a comp engine before so heres a few questions i have.
1) does it take long to program the game in and for it to give you a move? so when im a in a fast game with a user chances are hes not?
2) will it always respond with the same move for a situation. I dont wanna drum a situation but say after a basic italian opening four knights variat ...[text shortened]... me or will it suggest different moves based on how it feels?
any insight is much appreciated.
2) Engines don't feel. A specific engine, with a specific setting, running on a specific machine will return the same result given the same amount of analysis time. A cheat, on the other hand, does feel, and may not use the engine's top choice at each move.
If you think that one of your opponents may be cheating, wait till after the game is finished, analyze the game with an engine, and send us the results. If you don't have an engine, just send feedback or send me (or tmetzler) a PM stating the reasons for your suspicion.
Originally posted by Gatecrasherwow, very informative. thankyou. although i have no understanding of anything you stated in 1) i kinda get it now.
1) A cheat might cut and paste a FEN position or PGN game into an engine interface like Chessbase at each move. That might take 10-15 seconds seconds per move. Alternatively, a cheat might store their games in a database (like Chessbase) and load/update it on each move. That might be somewhat quicker. If a cheat is playing a blitz or a single game in a s ine, just send feedback or send me (or tmetzler) a PM stating the reasons for your suspicion.
It's one of the great ironies of this site that, in order to be able to understand and detect that a person is using an engine, you probably have to be a good enough chess player to not NEED an engine.
Although I do remember one individual whose rating graph took such a ridiculously upward turn, even I could figure it out.
Originally posted by uzlessWhen you feel that way check it for kicks.
I think some people also use engines at certain points in a game..maybe just use the engines for 1 or 2 moves to see how to get out of a bad spot or to finish a guy off. I've played mediocre players who suddenly pull a 3 move run that is totally out of character
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