Originally posted by Loose Screwfrom the old thread -
Nah, depends on what Clan you are. ๐
http://www.samurai-archives.com/1560.html
A map showing the approximate locations of the clans, use this to see who is in your vicinity, it is your immediate neighbours that you should communicate with first.
Originally posted by cadwahThanks for the map, but I don't agree with you completely at this moment. ๐
from the old thread -
http://www.samurai-archives.com/1560.html
A map showing the approximate locations of the clans, use this to see who is in your vicinity, it is your immediate neighbours that you should communicate with first.
Can I sail of the map and end up on the other side?
Originally posted by Loose ScrewI don't think so mate, I think you have to sail round. It's ok though, while you are at a neutral stance with other clans your fleets can occupy the same seas without fighting, only when your fleet meets another fleet with which you are at war with will you fight.
Thanks for the map, but I don't agree with you completely at this moment. ๐
Can I sail of the map and end up on the other side?
Originally posted by Loose ScrewAs long as your numbers are bigger on both fronts you have a chance of victory, the bigger the difference the quicker the victory.
Trying to figure out how those armies work.
Total Combat? Total Hit Points?
How do I have to read / interpetate this?
(I don't understand the math) maybe someone else can give an example of a battle report.
Originally posted by Loose ScrewCombat Points indicate your ability to fight offensively, Hit Points are your defensive measuring stick.
Trying to figure out how those armies work.
Total Combat? Total Hit Points?
How do I have to read / interpetate this?
Inside Fortifications, those CP and HP gain big bonuses, as they do under the eye of a Commander, if you have one in any certain unit.
Originally posted by eagles54Which brings us to the main reason I would become Royal... only Royals can have commanders.
Combat Points indicate your ability to fight offensively, Hit Points are your defensive measuring stick.
Inside Fortifications, those CP and HP gain big bonuses, as they do under the eye of a Commander, if you have one in any certain unit.