Hi Robbie.
I like to use actual games, especially games played by us.
Even better if it's a game they played by them.
I'm not to fond leaving them with;
"tada, we have completed all the goals in our opening...now its time to start an attack!"
This reminds me of the Old 70's Batsford opening books that would leave you in
a position after 9-10 moves saying White/Black is better.
No explanation as to why, no instructive game....nothing.
Then if by chance you found a game continuing from the position you were
dumped in you found out that although White/Black were better they actually lost.
You said it was posted in a clan forum. The lad Great Scott is in your clan.
Look at his game.
Game 8854233 He is White. The Black Queen takes
on the whole White army single-handed and Black eventually wins.
Here. White to play.
White can play 12.f5 (instread of 12.b3) with the winning threat of Bf4 or Bg5+ and Bh4
Winning the wayward Queen.
It's an annoying win by Black because he totally ignored opening principles
and got away with it. Black has learned nothing and White is confused.
He has been told early Queen sorties are bad and yet he losses.
(The resignation was dodgy. The position is not resignable when White threw in the towel.)
Point the lad towards this game. He should pick up something about development
and become aware that Queens when they stray into the enemy camp often never
get out alive.
------------
A post of mine from The Beginners Club.
I've been looking at a few of your games.
A lot of you are simply not bringing out all your pieces and castling.
Here is a game I played on here, it lasted 7 moves.
All I did was develop and my threat after developing was enough
for Black to resign.
greenpawn - Rene Pogel RHP 2008
1. e4 {Stakes a claim in the centre, Opens a diagonal so my f1 Bishop can get out which in turn takes me one step towards castling putting my King into safety and getting the h1 Rook into the game.} 1...c5 {The Sicilian Defence, played to stop White from building a broad e4 & d4 centre.} 2. Nf3 {Developing a piece. This Knight in all White opening usually goes to f3 no need to consider anything else.} 2... d6 {To stop the e-pawn from advancing. Black will soon be playing Nf6 to attack the e-pawn. Developing with a threat.} 3. Bb5+ {I like this move. I am ready to castle and I will hold the e-pawn with, after 0-0, Re1.} 3... Nd7 {This is OK but rather cramping. In the opening Knights usually go to f3-c3 c6 and f6. A better move is 3...Bd7 then after 4.Bxd7+ Qxb7! Not 4...Nxd7. The Knight belongs on c6 attacking the squares d4 and e5..} 4. d4 {I open up the game and gain space. It's what one should do when playing v a cramped position.} 4... cxd4 {The ½ open c-file this move gives Black is one of the middle game themes of the Sicilian. Black now has two centre pawns to White's one. Again a middle game plus.}5. Qxd4 {Now Black has no Nc6 this Queen move is OK. The attractive looking e7-e5 is no so good here. I can move my Queen but the d6 pawn (a backward pawn on an open file) is a target. The advantage of the extra cente pawn is lost if it is weak, easily attacked and needs defending.} 5... Qc7 {A common square for the Queen in the Sicilain, it also attacks my c2 pawn. I ignore the attack and carry on developing.} 6. O-O {I'm happy. 6 moves. Castled and three pieces out.} 6... Qxc2 {Black breaks 3 golden opening rules. He ignores development. (6...Nf6) He goes pawn snatching and he is has just moved a piece twice in the opening without a valid reason. Nicking a pawn at the cost of development is never a valid reason.} 7. Nc3 {Simple development. Nothing brilliant or deep. Simple development. Black resigned! He sees that I am threatening Ne1 or Ba4 or indeed Bd3 all winning the Queen. He cannot preven it.}