Hi Robbie
"This is the beauty of teaching a beginner principles, when their opponent
violates a principle, they will be immediately be aware of it and punish them for it."
Very true but the shots are rarely pointed out. The teachers have more
important to things to show them (or read to them from a book.) A Karpov
game, an Anand game or Capa bloody Blanca...
Simply showing them Fools Mate and Scholars mate and then onto
some ultra serious opening study is never enough.
One step at a time. You cannot teach how to open a game of chess in an afternoon.
Any student of mine will be shown dozens and dozens of games where every
tactical trick is used and numerous examples of principles being scorned and whacked.
(not forgettting the visa-versa. The unpunished violation that wins a game.)
It's hard coaching on an open net where players of different levels and opinions
can chip in. All mean well and most make valid suggestions, though they do
often forget the subject was Beginners.
Beginners have to revel in the sheer joy of speedy development, tactics and patterns.
They need ideas, they need to be shown everything.
(and that other lad is right. Don't take every piece of advice or question
as a personal attack.) 😉
Most of the notes are comments I would make or how to use this game as
a teaching aid.
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 {As I said Robbie should have stayed away from 5.f3 unless he was going to mention all the other ways to defend the e-pawn. But such things are many example games away and are waiting to be seen in the future. First we must tool up. I'm not sending anyone out there unarmed.} 5. Bb5+ {I am not going to defend the e-pawn. It does not need defending.} 5... Bd7 6. O-O {A lot of you won't realise that Black cannot take the e-pawn without giving White loads of play. This is the speculative opening pawn sac. No clear cut crisp win (like the pawn/piece sacs I would have shown before.) This is raw chess.} 6... Bxb5 7. Nxb5 Nxe4 8. Re1 d5 9. Qxd5 {Patterns.} 9... Qxd5 10. Nc7+ Kd8 11. Nxd5 Nc5 12. Bf4 Ne6 13. Bg3 {He's cramped up - don't let him swap bits.} 13... Nc6 14. Nbc3 g6 15. Rad1 {Develop with a threats. Use all your men, carry no passengers.} 15... Kc8 16. Nb5 {Looking for the final combo.} 16... Bg7 17. Rxe6 {The Rook = 5 pts Knight = 3 pts guff would have been put to bed ages ago. The score off the board does not matter. This wee combo like all before will be re-traced , re-played and explained.} 17... fxe6 {Forced else he is piece down. Now it's mate in three. They can mess about with it till they find it.} 18. Nxa7+ {If 18...Rxa7 19.Nb6 mate.} 18... Kd8 19. Nf6+ {Now 17.Rxe6 is clear. It was to stop one of the Knights from going to d4. When King hunting block off the escape squares, pin (to the King) or get rid of the blockers.} 19... Nd4 20. Rxd4 {That's mate. See those remaining White pawns. In 90% of the examples I use the pawn formation of the winner is just like that. Six unmoved pawns and a castled King. It's very easy to remember. You open the floodgates with the e & d-pawns and the pieces just burst onto the scene.}