Originally posted by Jee
I like the Game 1338113 too, but don't you feel that pawn f2 is in your way for a faster break in and could probably prevent the black castling (f2 is blocking a R+Q+R attack, which slowed things down)?
ps: love your checkmate on that one 😀
Same thing with Game 1382969 : on 10w you could have sacrifice the f pawn (with an early f4), setting 4 ...[text shortened]... possible threat on f7 (B+Q+R and later R).
Well I would panick if that was on my face anyway
In the first game I was following analysis which you can find at www.chessville.com (sorry I can't remember exactly where in the site, but it is the Halloween gambit). Essentially messing around with the f-pawn takes too long, I need to stop my opponent making developing moves of his own. Also I had a lost position until the end and even then I didn't have any right to hope for more than permanent check at the end.
In the second game I see no way of sacrificing the pawn on f2 on move 10. I can't move it as the queen is in the way and none of my opponents pieces are hitting it. It might be worth considering 8. f4, but again it takes too long, black has to be kept firmly on the back foot, as as soon as he starts to free his game white is left a piece down.
You won't find much use of these lines in the upper echelons of chess as grandmaster defensive technique is too good. White needs at least two pawns from the attack to justify giving up the knight, and it's not clear to me that you'll get that against an accurate defender.
I think these lines are quite good fun and you'll win games with them, but you'll have to be prepared to lose more games than you would in lines where white holds on to his pieces for a bit longer.