I was just reading David Tebb's profile, and read his explanation for a steeply dropping rating.
It is sad that someone, who loves this game, finds it hard to reliably play like minded others in this age of information.
Most of us are fortunate ... we do not suffer such concerns:
As a fairly low rated player I know that my equal-skilled opponents are almost certainly human.
Originally posted by flexmoreYou are not that far from strong players, earn another 100 points and then you will slowly enter in danger zone.
I was just reading David Tebb's profile, and read his explanation for a steeply dropping rating.
It is sad that someone, who loves this game, finds it hard to reliably play like minded others in this age of information.
Most of us are fortunate ... we do not suffer such concerns:
As a fairly low rated player I know that my equal-skilled opponents are almost certainly human.
EDIT : you are ranked at 762. place out of 20000 active RHP players so you are in 4 percent of strongest players. That is not fairly low rated, as you stated 🙂
The stronger one gets in chess the more he thinks he sucks. What an paradox.
Originally posted by ivan2908I guess it boils down to the saying "the more you learn, the more you realize how little you know and how much there is to know"
You are not that far from strong players, earn another 100 points and then you will slowly enter in danger zone.
EDIT : you are ranked at 762. place out of 20000 active RHP players so you are in 4 percent of strongest players. That is not fairly low rated, as you stated 🙂
The stronger one gets in chess the more he thinks he sucks. What an paradox.
Yes it is sad to see a player lose heart and slide down the ratings in that manner I can understand the frustration of what David Tebb mentions.
Originally posted by flexmoreI dont know flexmore, someone who uses an engine for every move, every game will be rated well above you, but I wonder how many people whose natural ability is 1400-1500 use an engine only for some moves in some games and bump their rating up to your level.
I was just reading David Tebb's profile, and read his explanation for a steeply dropping rating.
It is sad that someone, who loves this game, finds it hard to reliably play like minded others in this age of information.
Most of us are fortunate ... we do not suffer such concerns:
As a fairly low rated player I know that my equal-skilled opponents are almost certainly human.
It would be nice if the site could help solve David Tebb's problem by actively recruiting some Master level players--strength will attract more strength. I guess the only problem is that the Master level players will require some convincing that the site can be kept modeately clean, but without a publicly announced anti-engine strategy I don't see how that is possible.
User 21234Member of The Bad Bishops clan, but looking to join other clans. I used to spend hours thinking about my moves and trying my best in every game, but then discovered that most of my opponents were using engines. So I now move very quickly and no longer care about my rating. I will accept challenges from subscribers.
Originally posted by zebanoUser 21234
[userid]21234[/userid]
Member of The Bad Bishops clan, but looking to join other clans. I used to spend hours thinking about my moves and trying my best in every game, but then discovered that most of my opponents were using engines. So I now move very quickly and no longer care about my rating. I will accept challenges from subscribers.
Originally posted by droflacethat just doesn't work. the 1400-1500 player would need to use the engine on almost every move, because he isn't able to see which moves are critical. and the moves he does understand are pretty forced anyway, so those would show up as engine #1 as well.
I dont know flexmore, someone who uses an engine for every move, every game will be rated well above you, but I wonder how many people whose natural ability is 1400-1500 use an engine only for some moves in some games and bump their rating up to your level.
it might even make him play worse, as he wouldn't know what to do with the position the engine had lead him into.
That's really, really sad. The fact that there are so many people who use f**+ CHESS ENGINES - spending hours on end here on this site using a flippin engine to make moves for them! What the hell is the reward?! I am astounded - honestly, I am - why - WHY would one use an engine for every move? That is not playing a game. Not even close. That is ruining games and not attaining any type of fun out of it. The fact that Tebb can no longer enjoy playing chess on here because he faces so many of these blatant idiots is so disconcerting. I find it unbelievable that there are really people out there that sit on a computer and take pride in using an engine to win these games & jack them up for those who truly play.
Originally posted by flexmoreIt’s a shame not only because he seems like a really nice guy but also because he has produced some really nice games on this site and has had good results against many of the top players.
I was just reading David Tebb's profile, and read his explanation for a steeply dropping rating.
It is sad that someone, who loves this game, finds it hard to reliably play like minded others in this age of information.
Here are a few games that I had analyzed more recently of Tebb’s that made an impression on me.
Game 4264246 B vs. kwgoodwin
Game 4414111 W vs. kaCHONG How to attack a Sicilian.
Game 190392 W vs. gaffata Excellent use of passed pawn to victory.
Ok, David Tebb a**-kissing session is over. 😉
finnegan played an excellent game against David which seems quite legitimate to me. I have the PGN because I was following the game; this is not a good sign because if I have time to analyze David’s games, I have too much free time. 😉 But it was a great finish; that is why I bring attention to it.
finnegan – David Tebb
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Qxd4 a6 5.Be3 Nf6 6. Nc3 Nbd7 7. O-O-O e5 8. Qa4 Rb8 9. Bg5 b5 10. Qb3 Be7 11. Bxf6 gxf6 12. Nd5 O-O 13. Nh4 Nc5 14. Qf3 Kh8 15. g4 Rg8 16. Nf5 Bxf5 17. gxf5 a5 18. Be2 b4 19. Rhg1 Rxg1 20. Rxg1 Bf8 21. Qg2 Bh6+ 22. Kb1 Na4 23. Bc4 Nc5 24. Qh3 Bg7 25. f3 Nd7 26. Qh5 Qf8 27. Ne3 Nb6 28. Bxf7 Rb7 29. Be6 Bh6 30. Ng4 Bg7 31. Nh6 Bxh6 32. Qxh6 Rg7 33. Rg4 Qe7 34. Qxh7+ Kxh7 35. Rh4# 1-0
The fact there is some engine use in correspondence chess has long been obvious; many of these engine users are RHP rated 2100+ although this is not always the case. But there are many human 2100+ players that have gained the rating legitimately who can beat engines with some regularity; there are human players on RHP who can give David good competition.
Players that understand distinctions between engine and human styles can simply do a background check of games of potential opposition; then play clan games and avoid some tournaments. I expect that a few of the top players already do this.
I disagree with the thread title; it is great to enhance understanding of chess. I think it makes chess intellectually more enjoyable but players who want to get better are competitive so understanding can make the mistakes more obvious and losses tougher to deal with for some people. Although he has recently encountered a rather unfortunate string of opponents, some of his recent losses have been to human players; some of those losses were due to some uncharacteristic bad mistakes rather than good play from his opponent.
The key difference between higher and lower rated players is that higher rated players study and understand more games of masters and thus have imbibed critical patterns and can play like them! Higher-rated players are immediately drawn to the salient points of a position and can anticipate an opponent’s ideas. Rating is irrelevant to chess enjoyment with chess enjoyment being the rational point of playing.
Originally posted by YugaHi Yuga,
finnegan played an excellent game against David which seems quite legitimate to me. I have the PGN because I was following the game
Thanks for posting this. I saw the final position when I was looking at a few of David's games last week and was annoyed that the game history wasn't available for it. Now I can see exactly how the spectacular mate came about!
Originally posted by wormwoodas a 1600- player, I have to disagree with that. I know you are referring to 1400-1500 players only, but I know that if I had only 3 moves per game to analyse with an engine, my rating would be higher. (I can't really know how higher, but if I had to make guess, I'd say at least 100 points.)
that just doesn't work. the 1400-1500 player would need to use the engine on almost every move, because he isn't able to see which moves are critical. and the moves he does understand are pretty forced anyway, so those would show up as engine #1 as well.
it might even make him play worse, as he wouldn't know what to do with the position the engine had lead him into.
it's not that hard to understand if a position is critical or not, if they are tactical, even if they are unforced. I had two critical positions in my current 6 game load, where I really wanted to analyse with an engine, and I think they were (one still is) pretty much decisive about the result, or they could be, if my opponents play good enough.
actually this thing is really underestimated by almost all RHP players, it's probably because sub 1800 players aren't that serious about the site nor the game anyway, but I do care about it.
[b]and I'm so sure that I could get away with the anti-computer check system if I had consulted my engine 3 moves per game.[b]
Originally posted by diskamyli agree with much of what you say ... but not with this bit ...
...it's not that hard to understand if a position is critical or not, ....
i have played many players rated 600+ points higher than my current rating including Mr Tebb once or twice ... and a gm over the board ...
in seemingly safe positions they sometimes generate spectacular activity that i can only see in hindsight.
Originally posted by YugaRec'd. I have much to learn.
The key difference between higher and lower rated players is that higher rated players study and understand more games of masters and thus have imbibed critical patterns and can play like them! Higher-rated players are immediately drawn to the salient points of a position and can anticipate an opponent’s ideas.