Hi Paul,
I see I've been mentioned. I hate getting mentioned.
I feel obliged to comment and sometimes I do not want to comment
because I shoot from the hip and people take it all the wrong way.
OK let's have a look at a game where you played this lad.
Sirdubalot you have far too many games on the go, far too many.
Cut them down to 6 (3 White and 3 Blacks) and take your time.
You are playing far too quickly and dropping pieces all over the place.
Do not make a screen move in any of these games.
Take it to a full board and look at the game, study it.
Then move the bits about, look for tactical ideas and outright blunders.
Work out plans instead of jumping about and moving pieces anywhere just
because it is your move and you have 40+ games waiting for a move.
And don't worry because you cannot figure why Kasparov played a certain move.
None of us on here can and only a very few players in the world could.
Paul it's our duty to whack these lads in the most instructive way possible.
I cannot see why you never won the piece on move 8.
There is some play for White but I cannot see a line that gives Black
any trouble. Is there something in there for White or did you just miss it?
And 12 b4 would have won a piece. Sirdubalot would have walked right into it.
He is (hopefully now I can say 'was' ) moving too quickly and has no sense of danger.
At the very worse it would have given White a totally wretched position.
Sirdubalot -Paul Leggett RHP 2013
This game transposes through about 6 different openings before settling down.
So Sirdubalot unless you want to start buying a library of 50 opening books
(you will have needed 6 for this game alone) and then living like a monk whilst you
memorise them then get your head out of your arse about openings.
You can open a game OK. You just need to play slower and think about
about the drawbacks of certain moves v the plus points.
This comes with experience and playing over short games which by the
very fact they are short have loads of tactical ideas in them.
Here:
http://www.chessedinburgh.co.uk/chandlerarticle.php?ChandID=4
and then here:
http://www.chessedinburgh.co.uk/chandlerarticle.php?ChandID=3
This will help, Print them out and play over them on a full board.
Spot the slack move(s) that caused the debacle, store the refutations.
This is what worked for me, what else can I tell you?
If you do not understand a move, try and figure it out for yourself.
If you are still stuck. Then post on here.
You are not gaining experiences by playing 40+ games at once.
You are not feeling the burn in any of the losses.
You are losing the same way time and time again (dropping pieces for nothing.)
and your sense of danger is zero.
The game.
1. e4 Nf6 2. Nc3 {Nothing wrong with that, it develops a piece.} 2... e5 {Paul takes into a Vienna Opening where Whites best chance for a plus lay in 3.f4, 3 g3 or the tricky 3.Bc4.} 3. Nf3 {But developing is good. ALthough it's not in the top choices there is nothing wrong with this. Note this opening could have come from a Petrov 1.e4 e5 2.Nf3 Nf6 3.Nc3.} 3... d6 {Pauls takes into a Phildor. 3....Nc6 would have been the Four Knights, 3...Bb4 into a variation ofthe Three Knights. How many Openings is that we have skipped through?} 4. Bc4 {Perfect.Develops a piece with a poke at f7 which in the Philidor can be a problem for Black if he takes his eye off the f7 square.} 4... Be7 {Practically forced, (4...h6 or 4...Bg4 are other moves.) your sensible developing moves have cut down Black's developing options, A slack developing move like 4...Nc6 would have met 5.Ng5 and the hit on f7 causes Black problems.} 5. Ng5 {OK. You have seen the shot on f7 and you went for it. I'm not going to argue with this. Others will squeal about moving pieces twice in the opening but all you have done is shot your first move advantage and left a tactical, possibly positional pitfall on the board. It's playable.} 5... O-O {The reason why Be7 was played because Paul saw Ng5 coming and defends f7 by castling. Good play. } 6. O-O {Too automatic. Black will sooner or later play h6 to kick the g5 Knight which is stopping the natural of the c8 Bishop and ticking f7. h6 is a move good players don't like making infront of a castled King. A plan here was to get 0-0-0 and possibly answer h6 with h5. Or retreat the Knight and use the h6 pawn as a target for a Kingside pawn storm, a bayonet attack.} 6... c6 {A typical Philidor move. Keeps beasts of d5, preps a possible d6-d5, Lets the Queen slip out onto c7 to allow the a8 Rook onto d8, stores up a b7-b5 idea. The b8 Knight will argue about this and the c8 Bishop will moan if this Knight goes to d7. So again the g5 Knight is doing some work. } 7. d3 a5 {A handy waiting move, grabbing some Queenside sqaures and possibly with b4 and a4 Bishop trapping ideas. It also sets up a natural pitfall. } 8. Be3 {OOPS! White has too many games on the go and these automatic developing moves will get punished. White has missed the fact this simple developing move costs him a piece.} 8... b5 {DOUBLE OOPS! 8...d5 wins a piece. There is a pawn fork coming on d4. The c3 Knight and e3 Bishop are on bad squares.} 9. Bb3 a4 {This is all Black saw instead of winning the piece with d5, He is forcing White to sac on f7 under circumstances that he judges is favourable to him. I would have judged the piece up is more favourable.} 10. Nxf7 Rxf7 11. Bxf7+ Kxf7 {Black has two pieces for a Rook and pawn. White could have made a fist of it by playing 12.f4 here and opening up files for his Rooks.} 12. Qf3 {But this is no good. It sets back your attack by about by at least three moves. The Queen needs to be behind the f-pawn.} 12... Kg8 {Possibly the quickest move Black played in the whole game. It's a natural reaction move, anything better? 12...b4 and I know, Paul knows and anyone reading this knows White would not have played 13.Nb1 or 13.Nd1. He would have played 13.Ne2 and lost a piece to 13....Bg4.} 13. Qg3 Be6 {Black can see what is coming and ignores it.} 14. Bh6 {Sirdubalot I like in your face play, but these one move threats need to be masked with a bit more skill, players of Paul's class will not allow themselves to be mated in one move. } 14...Nh5 15. Qe3 {A terrible move. It is obvious you never looked at what Black may play in answer to your mate in one threat. Or you did but forgot about it because you have so many games going. 15.Qf3 hitting the loose h5 Knight was the move. White now losses a piece, losses his head and losses his Queen.} 15... gxh6 {Don't take that h-pawn.} 16. Qxh6 {He took the h-pawn. On the surface it looked good as it is hitting the e6 Bishop and the h5 Knight.} 16... Nf4 {Both Knight and Bishop are now protected and the White Queen is in severe danger. 17.h4 is forced.} 17. g3 {White has missed the big threat. Again far too many games on the go.} 17... Bg5 {Scratch one Queen.} 18. Qxg5+ Qxg5 19. Rae1 {Resigns was a valid option.} 19... Bh3 20. Kh1 Bg2+ 21. Kg1 {Black could played 21...Bf3 here with Nh3 mate in the air.} 21... Qg4 22. gxf4 Bf3