Originally posted by KorchThread 87048
I think it would be not bad idea to include information about average opponent rating in players profile.
I think this is a good idea.
np
Originally posted by KorchWhy?
I think it would be not bad idea to include information about average opponent rating in players profile.
It is an irrelevant figure which can be horribly skewed.
Lets assume that you play 25 players rated at 1200 and 25 rated at 2,000. This will give an average opponent rating of 1,600. Totally at odds with what you have played.
Lets say you play some "dodgy" players whose ratings have dropped from 1900 to 1200 (timeouts etc). Have you played a 1900 rater or a 1200 rater?
Just my 2p worth
Originally posted by adramforallWe do not have to have this necessarily, I agree.
Why?
It is an irrelevant figure which can be horribly skewed.
Lets assume that you play 25 players rated at 1200 and 25 rated at 2,000. This will give an average opponent rating of 1,600. Totally at odds with what you have played.
Lets say you play some "dodgy" players whose ratings have dropped from 1900 to 1200 (timeouts etc). Have you played a 1900 rater or a 1200 rater?
Just my 2p worth
Originally posted by adramforallSimilar objections can be addressed to rating system at all.
Why?
It is an irrelevant figure which can be horribly skewed.
Lets assume that you play 25 players rated at 1200 and 25 rated at 2,000. This will give an average opponent rating of 1,600. Totally at odds with what you have played.
Lets say you play some "dodgy" players whose ratings have dropped from 1900 to 1200 (timeouts etc). Have you played a 1900 rater or a 1200 rater?
Just my 2p worth
I do support some kind of average rating, but to use it at setting up clan challenges:
Thread 82439
how about the moves per month as a moving base over the previous month from the current date
a more valuable assessment of an opponents status of activity
in essence an average over a month for say thirty days
whereas at the moment, it only approaches this at the end of the month
and could be a little irrelevant at the beginning
and i still like the idea of stabilising 'ups and downs' via a tempering of scores based on moves per game, or some such....
perhaps timeouts could also be a lesser drop in ones score, i've seen people leave as a consequence of a forced absence, then find a plummetted score as all being just a little too hard
then those that remain on the site adversely affect normally scored individuals - further enhancing the fluctuations
what about using a similar ranking as say tournament entry score as the relevant base to a game / game score
just sitting thinking pondering......
It would be possible to be skewed, but could be an interesting statistic.
I personally would like to be able to go to a game I played and see with the game the rating both me and my opponent were at when the game ended.
I think this might be the case in my opponent, but my rating always shows my current rating.